Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all files with brief descriptions:
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▼
Code
▼
GameEngine
►
Include
►
Common
AcademyStats.h
ActionManager.h
ArchiveFile.h
ArchiveFileSystem.h
AsciiString.h
AudioAffect.h
AudioEventInfo.h
AudioEventRTS.h
AudioHandleSpecialValues.h
AudioRandomValue.h
AudioRequest.h
AudioSettings.h
BattleHonors.h
BezFwdIterator.h
BezierSegment.h
BitFlags.h
BitFlagsIO.h
BorderColors.h
BuildAssistant.h
CDManager.h
ClientUpdateModule.h
CommandLine.h
CopyProtection.h
crc.h
CRCDebug.h
CriticalSection.h
CustomMatchPreferences.h
DamageFX.h
DataChunk.h
Debug.h
Dict.h
Directory.h
DisabledTypes.h
DiscreteCircle.h
DrawModule.h
DynamicAudioEventInfo.h
encrypt.h
Energy.h
Errors.h
file.h
FileSystem.h
FunctionLexicon.h
GameAudio.h
GameCommon.h
GameEngine.h
GameLOD.h
GameMemory.h
GameMusic.h
GameSounds.h
GameSpeech.h
GameSpyMiscPreferences.h
GameState.h
GameStateMap.h
GameType.h
Geometry.h
GlobalData.h
Handicap.h
IgnorePreferences.h
INI.h
INIException.h
KindOf.h
LadderPreferences.h
Language.h
LatchRestore.h
List.h
LocalFile.h
LocalFileSystem.h
MapObject.h
MapReaderWriterInfo.h
MessageStream.h
MiniLog.h
MiscAudio.h
MissionStats.h
ModelState.h
Module.h
ModuleFactory.h
Money.h
MultiplayerSettings.h
NameKeyGenerator.h
ObjectStatusTypes.h
OSDisplay.h
Overridable.h
Override.h
PartitionSolver.h
PerfMetrics.h
PerfTimer.h
Player.h
PlayerList.h
PlayerTemplate.h
ProductionPrerequisite.h
QuickmatchPreferences.h
QuickTrig.h
QuotedPrintable.h
Radar.h
RAMFile.h
RandomValue.h
Recorder.h
Registry.h
ResourceGatheringManager.h
Science.h
ScopedMutex.h
ScoreKeeper.h
simpleplayer.h
SkirmishBattleHonors.h
SkirmishPreferences.h
Snapshot.h
SparseMatchFinder.h
SpecialPower.h
SpecialPowerMaskType.h
SpecialPowerType.h
StackDump.h
StateMachine.h
StatsCollector.h
STLTypedefs.h
StreamingArchiveFile.h
string.h
SubsystemInterface.h
SystemInfo.h
Team.h
Terrain.h
TerrainTypes.h
Thing.h
ThingFactory.h
ThingSort.h
ThingTemplate.h
TunnelTracker.h
UnicodeString.h
UnitTimings.h
Upgrade.h
urllaunch.h
UserPreferences.h
version.h
WellKnownKeys.h
Xfer.h
XferCRC.h
XferDeepCRC.h
XferLoad.h
XferSave.h
►
GameClient
►
Module
AnimatedParticleSysBoneClientUpdate.h
BeaconClientUpdate.h
SwayClientUpdate.h
Anim2D.h
AnimateWindowManager.h
CampaignManager.h
CDCheck.h
ChallengeGenerals.h
ClientRandomValue.h
Color.h
CommandXlat.h
ControlBar.h
ControlBarResizer.h
ControlBarScheme.h
Credits.h
DebugDisplay.h
Diplomacy.h
DisconnectMenu.h
Display.h
DisplayString.h
DisplayStringManager.h
Drawable.h
DrawableInfo.h
DrawableManager.h
DrawGroupInfo.h
EstablishConnectionsMenu.h
Eva.h
ExtendedMessageBox.h
FontDesc.h
FXList.h
Gadget.h
GadgetCheckBox.h
GadgetComboBox.h
GadgetListBox.h
GadgetProgressBar.h
GadgetPushButton.h
GadgetRadioButton.h
GadgetSlider.h
GadgetStaticText.h
GadgetTabControl.h
GadgetTextEntry.h
GameClient.h
GameFont.h
GameInfoWindow.h
GameText.h
GameWindow.h
GameWindowGlobal.h
GameWindowID.h
GameWindowManager.h
GameWindowTransitions.h
GlobalLanguage.h
GraphDraw.h
GUICallbacks.h
GUICommandTranslator.h
HeaderTemplate.h
HintSpy.h
HotKey.h
Image.h
IMEManager.h
InGameUI.h
Keyboard.h
KeyDefs.h
LanguageFilter.h
Line2D.h
LoadScreen.h
LookAtXlat.h
MapUtil.h
MessageBox.h
MetaEvent.h
Mouse.h
ParabolicEase.h
ParticleSys.h
PlaceEventTranslator.h
ProcessAnimateWindow.h
RadiusDecal.h
RayEffect.h
SelectionInfo.h
SelectionXlat.h
Shadow.h
Shell.h
ShellHooks.h
ShellMenuScheme.h
Smudge.h
Snow.h
Statistics.h
TerrainRoads.h
TerrainVisual.h
VideoPlayer.h
View.h
Water.h
WindowLayout.h
WindowVideoManager.h
WindowXlat.h
WinInstanceData.h
►
GameLogic
►
Module
ActiveBody.h
ActiveShroudUpgrade.h
AIUpdate.h
AnimationSteeringUpdate.h
ArmorUpgrade.h
AssaultTransportAIUpdate.h
AssistedTargetingUpdate.h
AutoDepositUpdate.h
AutoFindHealingUpdate.h
AutoHealBehavior.h
BaikonurLaunchPower.h
BaseRegenerateUpdate.h
BattleBusSlowDeathBehavior.h
BattlePlanUpdate.h
BehaviorModule.h
BodyModule.h
BoneFXDamage.h
BoneFXUpdate.h
BridgeBehavior.h
BridgeScaffoldBehavior.h
BridgeTowerBehavior.h
BunkerBusterBehavior.h
CashBountyPower.h
CashHackSpecialPower.h
CaveContain.h
CheckpointUpdate.h
ChinookAIUpdate.h
CleanupAreaPower.h
CleanupHazardUpdate.h
CollideModule.h
CommandButtonHuntUpdate.h
CommandSetUpgrade.h
ContainModule.h
ConvertToCarBombCrateCollide.h
ConvertToHijackedVehicleCrateCollide.h
CostModifierUpgrade.h
CountermeasuresBehavior.h
CrateCollide.h
CreateCrateDie.h
CreateModule.h
CreateObjectDie.h
CrushDie.h
DamageModule.h
DamDie.h
DefaultProductionExitUpdate.h
DefectorSpecialPower.h
DeletionUpdate.h
DeliverPayloadAIUpdate.h
DemoralizeSpecialPower.h
DemoTrapUpdate.h
DeployStyleAIUpdate.h
DestroyDie.h
DestroyModule.h
DieModule.h
DockUpdate.h
DozerAIUpdate.h
DumbProjectileBehavior.h
DynamicGeometryInfoUpdate.h
DynamicShroudClearingRangeUpdate.h
EjectPilotDie.h
EMPUpdate.h
EnemyNearUpdate.h
ExperienceScalarUpgrade.h
FireOCLAfterWeaponCooldownUpdate.h
FireSpreadUpdate.h
FirestormDynamicGeometryInfoUpdate.h
FireWeaponCollide.h
FireWeaponPower.h
FireWeaponUpdate.h
FireWeaponWhenDamagedBehavior.h
FireWeaponWhenDeadBehavior.h
FlammableUpdate.h
FlightDeckBehavior.h
FloatUpdate.h
FXListDie.h
GarrisonContain.h
GenerateMinefieldBehavior.h
GrantScienceUpgrade.h
GrantStealthBehavior.h
GrantUpgradeCreate.h
HackInternetAIUpdate.h
HealContain.h
HealCrateCollide.h
HeightDieUpdate.h
HelicopterSlowDeathUpdate.h
HelixContain.h
HighlanderBody.h
HijackerUpdate.h
HiveStructureBody.h
HordeUpdate.h
ImmortalBody.h
InactiveBody.h
InstantDeathBehavior.h
InternetHackContain.h
JetAIUpdate.h
JetSlowDeathBehavior.h
KeepObjectDie.h
LaserUpdate.h
LifetimeUpdate.h
LockWeaponCreate.h
LocomotorSetUpgrade.h
MaxHealthUpgrade.h
MinefieldBehavior.h
MissileAIUpdate.h
MissileLauncherBuildingUpdate.h
MobMemberSlavedUpdate.h
MobNexusContain.h
ModelConditionUpgrade.h
MoneyCrateCollide.h
NeutronBlastBehavior.h
NeutronMissileSlowDeathUpdate.h
NeutronMissileUpdate.h
ObjectCreationUpgrade.h
ObjectDefectionHelper.h
ObjectHelper.h
ObjectRepulsorHelper.h
ObjectSMCHelper.h
ObjectWeaponStatusHelper.h
OCLSpecialPower.h
OCLUpdate.h
OpenContain.h
OverchargeBehavior.h
OverlordContain.h
ParachuteContain.h
ParkingPlaceBehavior.h
ParticleUplinkCannonUpdate.h
PassengersFireUpgrade.h
PhysicsUpdate.h
PilotFindVehicleUpdate.h
PointDefenseLaserUpdate.h
PoisonedBehavior.h
PowerPlantUpdate.h
PowerPlantUpgrade.h
POWTruckAIUpdate.h
POWTruckBehavior.h
PreorderCreate.h
PrisonBehavior.h
PrisonDockUpdate.h
ProductionUpdate.h
ProjectileStreamUpdate.h
ProneUpdate.h
PropagandaCenterBehavior.h
PropagandaTowerBehavior.h
QueueProductionExitUpdate.h
RadarUpdate.h
RadarUpgrade.h
RadiusDecalUpdate.h
RailedTransportAIUpdate.h
RailedTransportContain.h
RailedTransportDockUpdate.h
RailroadGuideAIUpdate.h
RebuildHoleBehavior.h
RebuildHoleExposeDie.h
RepairDockUpdate.h
ReplaceObjectUpgrade.h
RiderChangeContain.h
SabotageCommandCenterCrateCollide.h
SabotageFakeBuildingCrateCollide.h
SabotageInternetCenterCrateCollide.h
SabotageMilitaryFactoryCrateCollide.h
SabotagePowerPlantCrateCollide.h
SabotageSuperweaponCrateCollide.h
SabotageSupplyCenterCrateCollide.h
SabotageSupplyDropzoneCrateCollide.h
SalvageCrateCollide.h
ShroudCrateCollide.h
SlavedUpdate.h
SlowDeathBehavior.h
SmartBombTargetHomingUpdate.h
SpawnBehavior.h
SpawnPointProductionExitUpdate.h
SpecialAbility.h
SpecialAbilityUpdate.h
SpecialPowerCompletionDie.h
SpecialPowerCreate.h
SpecialPowerModule.h
SpecialPowerUpdateModule.h
SpectreGunshipDeploymentUpdate.h
SpectreGunshipUpdate.h
SpyVisionSpecialPower.h
SpyVisionUpdate.h
SquishCollide.h
StatusBitsUpgrade.h
StatusDamageHelper.h
StealthDetectorUpdate.h
StealthUpdate.h
StealthUpgrade.h
StickyBombUpdate.h
StructureBody.h
StructureCollapseUpdate.h
StructureToppleUpdate.h
SubdualDamageHelper.h
SubObjectsUpgrade.h
SupplyCenterCreate.h
SupplyCenterDockUpdate.h
SupplyCenterProductionExitUpdate.h
SupplyTruckAIUpdate.h
SupplyWarehouseCreate.h
SupplyWarehouseCripplingBehavior.h
SupplyWarehouseDockUpdate.h
TechBuildingBehavior.h
TempWeaponBonusHelper.h
TensileFormationUpdate.h
ToppleUpdate.h
TransitionDamageFX.h
TransportAIUpdate.h
TransportContain.h
TunnelContain.h
UndeadBody.h
UnitCrateCollide.h
UnpauseSpecialPowerUpgrade.h
UpdateModule.h
UpgradeDie.h
UpgradeModule.h
VeterancyCrateCollide.h
VeterancyGainCreate.h
WanderAIUpdate.h
WaveGuideUpdate.h
WeaponBonusUpdate.h
WeaponBonusUpgrade.h
WeaponSetUpgrade.h
WorkerAIUpdate.h
AI.h
AIDock.h
AIGuard.h
AIGuardRetaliate.h
AIPathfind.h
AIPlayer.h
AISkirmishPlayer.h
AIStateMachine.h
AITNGuard.h
Armor.h
ArmorSet.h
CaveSystem.h
CrateSystem.h
Damage.h
ExperienceTracker.h
FiringTracker.h
FPUControl.h
GameLogic.h
GhostObject.h
Locomotor.h
LocomotorSet.h
LogicRandomValue.h
Object.h
ObjectCreationList.h
ObjectIter.h
ObjectScriptStatusBits.h
ObjectTypes.h
PartitionManager.h
PolygonTrigger.h
Powers.h
RankInfo.h
ScriptActions.h
ScriptConditions.h
ScriptEngine.h
Scripts.h
SidesList.h
Squad.h
TerrainLogic.h
TurretAI.h
VictoryConditions.h
Weapon.h
WeaponBonusConditionFlags.h
WeaponSet.h
WeaponSetFlags.h
WeaponSetType.h
WeaponStatus.h
►
GameNetwork
►
GameSpy
BuddyDefs.h
BuddyThread.h
GameResultsThread.h
GSConfig.h
LadderDefs.h
LobbyUtils.h
MainMenuUtils.h
PeerDefs.h
PeerDefsImplementation.h
PeerThread.h
PersistentStorageDefs.h
PersistentStorageThread.h
PingThread.h
StagingRoomGameInfo.h
ThreadUtils.h
►
WOLBrowser
FEBDispatch.h
WebBrowser.h
Connection.h
ConnectionManager.h
DisconnectManager.h
DownloadManager.h
FileTransfer.h
FirewallHelper.h
FrameData.h
FrameDataManager.h
FrameMetrics.h
GameInfo.h
GameMessageParser.h
GameSpyChat.h
GameSpyGameInfo.h
GameSpyGP.h
GameSpyOverlay.h
GameSpyThread.h
GUIUtil.h
IPEnumeration.h
LANAPI.h
LANAPICallbacks.h
LANGameInfo.h
LANPlayer.h
NAT.h
NetCommandList.h
NetCommandMsg.h
NetCommandRef.h
NetCommandWrapperList.h
NetPacket.h
NetworkDefs.h
NetworkInterface.h
networkutil.h
RankPointValue.h
Transport.h
udp.h
User.h
►
Precompiled
PreRTS.h
►
Source
►
Common
►
Audio
AudioEventRTS.cpp
AudioRequest.cpp
DynamicAudioEventInfo.cpp
GameAudio.cpp
GameMusic.cpp
GameSounds.cpp
GameSpeech.cpp
simpleplayer.cpp
urllaunch.cpp
►
Bezier
BezFwdIterator.cpp
BezierSegment.cpp
►
INI
INI.cpp
INIAiData.cpp
INIAnimation.cpp
INIAudioEventInfo.cpp
INICommandButton.cpp
INICommandSet.cpp
INIControlBarScheme.cpp
INICrate.cpp
INIDamageFX.cpp
INIDrawGroupInfo.cpp
INIGameData.cpp
INIMapCache.cpp
INIMapData.cpp
INIMappedImage.cpp
INIMiscAudio.cpp
INIModel.cpp
INIMultiplayer.cpp
INIObject.cpp
INIParticleSys.cpp
INISpecialPower.cpp
INITerrain.cpp
INITerrainBridge.cpp
INITerrainRoad.cpp
INIUpgrade.cpp
INIVideo.cpp
INIWater.cpp
INIWeapon.cpp
INIWebpageURL.cpp
►
RTS
AcademyStats.cpp
ActionManager.cpp
Energy.cpp
Handicap.cpp
MissionStats.cpp
Money.cpp
Player.cpp
PlayerList.cpp
PlayerTemplate.cpp
ProductionPrerequisite.cpp
ResourceGatheringManager.cpp
Science.cpp
ScoreKeeper.cpp
SpecialPower.cpp
Team.cpp
TunnelTracker.cpp
►
System
►
SaveGame
GameState.cpp
GameStateMap.cpp
ArchiveFile.cpp
ArchiveFileSystem.cpp
AsciiString.cpp
BuildAssistant.cpp
CDManager.cpp
Compression.cpp
CopyProtection.cpp
CriticalSection.cpp
DataChunk.cpp
Debug.cpp
Directory.cpp
DisabledTypes.cpp
encrypt.cpp
File.cpp
FileSystem.cpp
FunctionLexicon.cpp
GameCommon.cpp
GameMemory.cpp
GameType.cpp
Geometry.cpp
KindOf.cpp
List.cpp
LocalFile.cpp
LocalFileSystem.cpp
MemoryInit.cpp
ObjectStatusTypes.cpp
QuickTrig.cpp
QuotedPrintable.cpp
Radar.cpp
RAMFile.cpp
registry.cpp
Snapshot.cpp
StackDump.cpp
StreamingArchiveFile.cpp
String.cpp
SubsystemInterface.cpp
Trig.cpp
UnicodeString.cpp
Upgrade.cpp
Xfer.cpp
XferCRC.cpp
XferLoad.cpp
XferSave.cpp
►
Thing
DrawModule.cpp
Module.cpp
ModuleFactory.cpp
Thing.cpp
ThingFactory.cpp
ThingTemplate.cpp
BitFlags.cpp
CommandLine.cpp
crc.cpp
CRCDebug.cpp
DamageFX.cpp
Dict.cpp
DiscreteCircle.cpp
GameEngine.cpp
GameLOD.cpp
GameMain.cpp
GlobalData.cpp
Language.cpp
MessageStream.cpp
MiniLog.cpp
MultiplayerSettings.cpp
NameKeyGenerator.cpp
PartitionSolver.cpp
PerfTimer.cpp
RandomValue.cpp
Recorder.cpp
SkirmishBattleHonors.cpp
StateMachine.cpp
StatsCollector.cpp
TerrainTypes.cpp
UserPreferences.cpp
version.cpp
►
GameClient
►
Drawable
►
Update
AnimatedParticleSysBoneClientUpdate.cpp
BeaconClientUpdate.cpp
SwayClientUpdate.cpp
DrawableManager.cpp
►
GUI
►
ControlBar
ControlBar.cpp
ControlBarBeacon.cpp
ControlBarCommand.cpp
ControlBarCommandProcessing.cpp
ControlBarMultiSelect.cpp
ControlBarObserver.cpp
ControlBarOCLTimer.cpp
ControlBarPrintPositions.cpp
ControlBarResizer.cpp
ControlBarScheme.cpp
ControlBarStructureInventory.cpp
ControlBarUnderConstruction.cpp
►
DisconnectMenu
DisconnectMenu.cpp
►
EstablishConnectionsMenu
EstablishConnectionsMenu.cpp
►
Gadget
GadgetCheckBox.cpp
GadgetComboBox.cpp
GadgetHorizontalSlider.cpp
GadgetListBox.cpp
GadgetProgressBar.cpp
GadgetPushButton.cpp
GadgetRadioButton.cpp
GadgetStaticText.cpp
GadgetTabControl.cpp
GadgetTextEntry.cpp
GadgetVerticalSlider.cpp
►
GUICallbacks
►
Menus
ChallengeMenu.cpp
CreditsMenu.cpp
DifficultySelect.cpp
DisconnectWindow.cpp
DownloadMenu.cpp
EstablishConnectionsWindow.cpp
GameInfoWindow.cpp
KeyboardOptionsMenu.cpp
LanGameOptionsMenu.cpp
LanLobbyMenu.cpp
LanMapSelectMenu.cpp
MainMenu.cpp
MapSelectMenu.cpp
NetworkDirectConnect.cpp
OptionsMenu.cpp
PopupCommunicator.cpp
PopupHostGame.cpp
PopupJoinGame.cpp
PopupLadderSelect.cpp
PopupPlayerInfo.cpp
PopupReplay.cpp
PopupSaveLoad.cpp
QuitMenu.cpp
ReplayMenu.cpp
ScoreScreen.cpp
SinglePlayerMenu.cpp
SkirmishGameOptionsMenu.cpp
SkirmishMapSelectMenu.cpp
WOLBuddyOverlay.cpp
WOLCustomScoreScreen.cpp
WOLGameSetupMenu.cpp
WOLLadderScreen.cpp
WOLLobbyMenu.cpp
WOLLocaleSelectPopup.cpp
WOLLoginMenu.cpp
WOLMapSelectMenu.cpp
WOLMessageWindow.cpp
WOLQMScoreScreen.cpp
WOLQuickMatchMenu.cpp
WOLStatusMenu.cpp
WOLWelcomeMenu.cpp
ControlBarCallback.cpp
ControlBarPopupDescription.cpp
Diplomacy.cpp
ExtendedMessageBox.cpp
GeneralsExpPoints.cpp
IMECandidate.cpp
InGameChat.cpp
InGamePopupMessage.cpp
MessageBox.cpp
ReplayControls.cpp
►
Shell
Shell.cpp
ShellMenuScheme.cpp
AnimateWindowManager.cpp
ChallengeGenerals.cpp
GameFont.cpp
GameWindow.cpp
GameWindowGlobal.cpp
GameWindowManager.cpp
GameWindowManagerScript.cpp
GameWindowTransitions.cpp
GameWindowTransitionsStyles.cpp
HeaderTemplate.cpp
IMEManager.cpp
LoadScreen.cpp
ProcessAnimateWindow.cpp
WindowLayout.cpp
WindowVideoManager.cpp
WinInstanceData.cpp
►
Input
Keyboard.cpp
Mouse.cpp
►
MessageStream
CommandXlat.cpp
GUICommandTranslator.cpp
HintSpy.cpp
HotKey.cpp
LookAtXlat.cpp
MetaEvent.cpp
PlaceEventTranslator.cpp
SelectionXlat.cpp
WindowXlat.cpp
►
System
►
Debug Displayers
AudioDebugDisplay.cpp
Anim2D.cpp
CampaignManager.cpp
DebugDisplay.cpp
Image.cpp
ParticleSys.cpp
RayEffect.cpp
Smudge.cpp
►
Terrain
TerrainRoads.cpp
TerrainVisual.cpp
Color.cpp
Credits.cpp
Display.cpp
DisplayString.cpp
DisplayStringManager.cpp
Drawable.cpp
DrawableManager.cpp
DrawGroupInfo.cpp
Eva.cpp
FXList.cpp
GameClient.cpp
GameClientDispatch.cpp
GameText.cpp
GlobalLanguage.cpp
GraphDraw.cpp
InGameUI.cpp
LanguageFilter.cpp
Line2D.cpp
MapUtil.cpp
ParabolicEase.cpp
RadiusDecal.cpp
SelectionInfo.cpp
Snow.cpp
Statistics.cpp
VideoPlayer.cpp
VideoStream.cpp
View.cpp
Water.cpp
►
GameLogic
►
AI
AI.cpp
AIDock.cpp
AIGroup.cpp
AIGuard.cpp
AIGuardRetaliate.cpp
AIPathfind.cpp
AIPlayer.cpp
AISkirmishPlayer.cpp
AIStates.cpp
AITNGuard.cpp
Squad.cpp
TurretAI.cpp
►
Map
PolygonTrigger.cpp
SidesList.cpp
TerrainLogic.cpp
►
Object
►
Behavior
AutoHealBehavior.cpp
BattleBusSlowDeathBehavior.cpp
BehaviorModule.cpp
BridgeBehavior.cpp
BridgeScaffoldBehavior.cpp
BridgeTowerBehavior.cpp
BunkerBusterBehavior.cpp
CountermeasuresBehavior.cpp
DumbProjectileBehavior.cpp
FireWeaponWhenDamagedBehavior.cpp
FireWeaponWhenDeadBehavior.cpp
FlightDeckBehavior.cpp
GenerateMinefieldBehavior.cpp
GrantStealthBehavior.cpp
InstantDeathBehavior.cpp
JetSlowDeathBehavior.cpp
MinefieldBehavior.cpp
NeutonBlastBehavior.cpp
OverchargeBehavior.cpp
ParkingPlaceBehavior.cpp
PoisonedBehavior.cpp
POWTruckBehavior.cpp
PrisonBehavior.cpp
PropagandaCenterBehavior.cpp
PropagandaTowerBehavior.cpp
RebuildHoleBehavior.cpp
SlowDeathBehavior.cpp
SpawnBehavior.cpp
SupplyWarehouseCripplingBehavior.cpp
TechBuildingBehavior.cpp
►
Body
ActiveBody.cpp
BodyModule.cpp
HighlanderBody.cpp
HiveStructureBody.cpp
ImmortalBody.cpp
InactiveBody.cpp
StructureBody.cpp
UndeadBody.cpp
►
Collide
►
CrateCollide
ConvertToCarBombCrateCollide.cpp
ConvertToHijackedVehicleCrateCollide.cpp
CrateCollide.cpp
HealCrateCollide.cpp
MoneyCrateCollide.cpp
SabotageCommandCenterCrateCollide.cpp
SabotageFakeBuilding.cpp
SabotageInternetCenterCrateCollide.cpp
SabotageMilitaryFactoryCrateCollide.cpp
SabotagePowerPlantCrateCollide.cpp
SabotageSuperweaponCrateCollide.cpp
SabotageSupplyCenterCrateCollide.cpp
SabotageSupplyDropzoneCrateCollide.cpp
SalvageCrateCollide.cpp
ShroudCrateCollide.cpp
UnitCrateCollide.cpp
VeterancyCrateCollide.cpp
CollideModule.cpp
FireWeaponCollide.cpp
SquishCollide.cpp
►
Contain
CaveContain.cpp
GarrisonContain.cpp
HealContain.cpp
HelixContain.cpp
InternetHackContain.cpp
MobNexusContain.cpp
OpenContain.cpp
OverlordContain.cpp
ParachuteContain.cpp
RailedTransportContain.cpp
RiderChangeContain.cpp
TransportContain.cpp
TunnelContain.cpp
►
Create
CreateModule.cpp
GrantUpgradeCreate.cpp
LockWeaponCreate.cpp
PreorderCreate.cpp
SpecialPowerCreate.cpp
SupplyCenterCreate.cpp
SupplyWarehouseCreate.cpp
VeterancyGainCreate.cpp
►
Damage
BoneFXDamage.cpp
DamageModule.cpp
TransitionDamageFX.cpp
►
Destroy
DestroyModule.cpp
►
Die
CreateCrateDie.cpp
CreateObjectDie.cpp
CrushDie.cpp
DamDie.cpp
DestroyDie.cpp
DieModule.cpp
EjectPilotDie.cpp
FXListDie.cpp
KeepObjectDie.cpp
RebuildHoleExposeDie.cpp
SpecialPowerCompletionDie.cpp
UpgradeDie.cpp
►
Helper
ObjectDefectionHelper.cpp
ObjectHelper.cpp
ObjectRepulsorHelper.cpp
ObjectSMCHelper.cpp
ObjectWeaponStatusHelper.cpp
StatusDamageHelper.cpp
SubdualDamageHelper.cpp
TempWeaponBonusHelper.cpp
►
SpecialPower
BaikonurLaunchPower.cpp
CashBountyPower.cpp
CashHackSpecialPower.cpp
CleanupAreaPower.cpp
DefectorSpecialPower.cpp
DemoralizeSpecialPower.cpp
FireWeaponPower.cpp
OCLSpecialPower.cpp
SpecialAbility.cpp
SpecialPowerModule.cpp
SpyVisionSpecialPower.cpp
►
Update
►
AIUpdate
AssaultTransportAIUpdate.cpp
ChinookAIUpdate.cpp
DeliverPayloadAIUpdate.cpp
DeployStyleAIUpdate.cpp
DozerAIUpdate.cpp
HackInternetAIUpdate.cpp
JetAIUpdate.cpp
MissileAIUpdate.cpp
POWTruckAIUpdate.cpp
RailedTransportAIUpdate.cpp
RailroadGuideAIUpdate.cpp
SupplyTruckAIUpdate.cpp
TransportAIUpdate.cpp
WanderAIUpdate.cpp
WorkerAIUpdate.cpp
►
DockUpdate
DockUpdate.cpp
PrisonDockUpdate.cpp
RailedTransportDockUpdate.cpp
RepairDockUpdate.cpp
SupplyCenterDockUpdate.cpp
SupplyWarehouseDockUpdate.cpp
►
ProductionExitUpdate
DefaultProductionExitUpdate.cpp
QueueProductionExitUpdate.cpp
SpawnPointProductionExitUpdate.cpp
SupplyCenterProductionExitUpdate.cpp
AIUpdate.cpp
AnimationSteeringUpdate.cpp
AssistedTargetingUpdate.cpp
AutoDepositUpdate.cpp
AutoFindHealingUpdate.cpp
BaseRenerateUpdate.cpp
BattlePlanUpdate.cpp
BoneFXUpdate.cpp
CheckpointUpdate.cpp
CleanupHazardUpdate.cpp
CommandButtonHuntUpdate.cpp
DeletionUpdate.cpp
DemoTrapUpdate.cpp
DynamicGeometryInfoUpdate.cpp
DynamicShroudClearingRangeUpdate.cpp
EMPUpdate.cpp
EnemyNearUpdate.cpp
FireOCLAfterWeaponCooldownUpdate.cpp
FireSpreadUpdate.cpp
FirestormDynamicGeometryInfoUpdate.cpp
FireWeaponUpdate.cpp
FlammableUpdate.cpp
FloatUpdate.cpp
HeightDieUpdate.cpp
HelicopterSlowDeathUpdate.cpp
HijackerUpdate.cpp
HordeUpdate.cpp
LaserUpdate.cpp
LifetimeUpdate.cpp
MissileLauncherBuildingUpdate.cpp
MobMemberSlavedUpdate.cpp
NeutronMissileSlowDeathUpdate.cpp
NeutronMissileUpdate.cpp
OCLUpdate.cpp
ParticleUplinkCannonUpdate.cpp
PhysicsUpdate.cpp
PilotFindVehicleUpdate.cpp
PointDefenseLaserUpdate.cpp
PowerPlantUpdate.cpp
ProductionUpdate.cpp
ProjectileStreamUpdate.cpp
ProneUpdate.cpp
RadarUpdate.cpp
RadiusDecalUpdate.cpp
SlavedUpdate.cpp
SmartBombTargetHomingUpdate.cpp
SpecialAbilityUpdate.cpp
SpecialPowerUpdateModule.cpp
SpectreGunshipDeploymentUpdate.cpp
SpectreGunshipUpdate.cpp
SpyVisionUpdate.cpp
StealthDetectorUpdate.cpp
StealthUpdate.cpp
StickyBombUpdate.cpp
StructureCollapseUpdate.cpp
StructureToppleUpdate.cpp
TensileFormationUpdate.cpp
ToppleUpdate.cpp
UpdateModule.cpp
WaveGuideUpdate.cpp
WeaponBonusUpdate.cpp
►
Upgrade
ActiveShroudUpgrade.cpp
ArmorUpgrade.cpp
CommandSetUpgrade.cpp
CostModifierUpgrade.cpp
ExperienceScalarUpgrade.cpp
GrantScienceUpgrade.cpp
LocomotorSetUpgrade.cpp
MaxHealthUpgrade.cpp
ModelConditionUpgrade.cpp
ObjectCreationUpgrade.cpp
PassengersFireUpgrade.cpp
PowerPlantUpgrade.cpp
RadarUpgrade.cpp
ReplaceObjectUpgrade.cpp
StatusBitsUpgrade.cpp
StealthUpgrade.cpp
SubObjectsUpgrade.cpp
UnpauseSpecialPowerUpgrade.cpp
UpgradeModule.cpp
WeaponBonusUpgrade.cpp
WeaponSetUpgrade.cpp
Armor.cpp
ExperienceTracker.cpp
FiringTracker.cpp
GhostObject.cpp
Locomotor.cpp
Object.cpp
ObjectCreationList.cpp
ObjectTypes.cpp
PartitionManager.cpp
SimpleObjectIterator.cpp
Weapon.cpp
WeaponSet.cpp
►
ScriptEngine
ScriptActions.cpp
ScriptConditions.cpp
ScriptEngine.cpp
Scripts.cpp
VictoryConditions.cpp
►
System
CaveSystem.cpp
CrateSystem.cpp
Damage.cpp
GameLogic.cpp
GameLogicDispatch.cpp
RankInfo.cpp
►
GameNetwork
►
GameSpy
►
Thread
BuddyThread.cpp
GameResultsThread.cpp
PeerThread.cpp
PersistentStorageThread.cpp
PingThread.cpp
ThreadUtils.cpp
Chat.cpp
GSConfig.cpp
LadderDefs.cpp
LobbyUtils.cpp
MainMenuUtils.cpp
PeerDefs.cpp
StagingRoomGameInfo.cpp
►
WOLBrowser
WebBrowser.cpp
Connection.cpp
ConnectionManager.cpp
DisconnectManager.cpp
DownloadManager.cpp
FileTransfer.cpp
FirewallHelper.cpp
FrameData.cpp
FrameDataManager.cpp
FrameMetrics.cpp
GameInfo.cpp
GameMessageParser.cpp
GameSpyChat.cpp
GameSpyGameInfo.cpp
GameSpyGP.cpp
GameSpyOverlay.cpp
GUIUtil.cpp
IPEnumeration.cpp
LANAPI.cpp
LANAPICallbacks.cpp
LANAPIhandlers.cpp
LANGameInfo.cpp
NAT.cpp
NetCommandList.cpp
NetCommandMsg.cpp
NetCommandRef.cpp
NetCommandWrapperList.cpp
NetMessageStream.cpp
NetPacket.cpp
Network.cpp
NetworkUtil.cpp
Transport.cpp
udp.cpp
User.cpp
►
Precompiled
PreRTS.cpp
▼
GameEngineDevice
►
Include
►
MilesAudioDevice
MilesAudioManager.h
►
VideoDevice
►
Bink
BinkVideoPlayer.h
►
W3DDevice
►
Common
W3DConvert.h
W3DFunctionLexicon.h
W3DModuleFactory.h
W3DRadar.h
W3DThingFactory.h
►
GameClient
►
Module
W3DDebrisDraw.h
W3DDefaultDraw.h
W3DDependencyModelDraw.h
W3DLaserDraw.h
W3DModelDraw.h
W3DOverlordAircraftDraw.h
W3DOverlordTankDraw.h
W3DOverlordTruckDraw.h
W3DPoliceCarDraw.h
W3DProjectileStreamDraw.h
W3DPropDraw.h
W3DRopeDraw.h
W3DScienceModelDraw.h
W3DSupplyDraw.h
W3DTankDraw.h
W3DTankTruckDraw.h
W3DTracerDraw.h
W3DTreeDraw.h
W3DTruckDraw.h
BaseHeightMap.h
camerashakesystem.h
FlatHeightMap.h
HeightMap.h
TerrainTex.h
TileData.h
W3DAssetManager.h
W3DAssetManagerExposed.h
W3DBibBuffer.h
W3DBridgeBuffer.h
W3DBufferManager.h
W3DCustomEdging.h
W3DCustomScene.h
W3DDebugDisplay.h
W3DDebugIcons.h
W3DDisplay.h
W3DDisplayString.h
W3DDisplayStringManager.h
W3DDynamicLight.h
W3DFileSystem.h
W3DGadget.h
W3DGameClient.h
W3DGameFont.h
W3DGameWindow.h
W3DGameWindowManager.h
W3DGranny.h
W3DGUICallbacks.h
W3DInGameUI.h
W3DMirror.h
W3DMouse.h
W3DParticleSys.h
W3DPoly.h
W3DProjectedShadow.h
W3DPropBuffer.h
W3DRoadBuffer.h
W3DScene.h
W3DShaderManager.h
W3DShadow.h
W3DShroud.h
W3DSmudge.h
W3DSnow.h
W3DStatusCircle.h
W3DTerrainBackground.h
W3DTerrainTracks.h
W3DTerrainVisual.h
W3DTreeBuffer.h
W3DVideobuffer.h
W3DView.h
W3DVolumetricShadow.h
W3DWater.h
W3DWaterTracks.h
W3DWaypointBuffer.h
W3DWebBrowser.h
WorldHeightMap.h
►
GameLogic
W3DGameLogic.h
W3DGhostObject.h
W3DTerrainLogic.h
►
Win32Device
►
Common
Win32BIGFile.h
Win32BIGFileSystem.h
Win32CDManager.h
Win32GameEngine.h
Win32LocalFile.h
Win32LocalFileSystem.h
►
GameClient
Win32DIKeyboard.h
Win32DIMouse.h
Win32Mouse.h
►
Source
►
MilesAudioDevice
MilesAudioManager.cpp
►
VideoDevice
►
Bink
BinkVideoPlayer.cpp
►
W3DDevice
►
Common
►
System
W3DFunctionLexicon.cpp
W3DRadar.cpp
►
Thing
W3DModuleFactory.cpp
W3DThingFactory.cpp
W3DConvert.cpp
►
GameClient
►
Drawable
►
Draw
W3DDebrisDraw.cpp
W3DDefaultDraw.cpp
W3DDependencyModelDraw.cpp
W3DLaserDraw.cpp
W3DModelDraw.cpp
W3DOverlordAircraftDraw.cpp
W3DOverlordTankDraw.cpp
W3DOverlordTruckDraw.cpp
W3DPoliceCarDraw.cpp
W3DProjectileStreamDraw.cpp
W3DPropDraw.cpp
W3DRopeDraw.cpp
W3DScienceModelDraw.cpp
W3DSupplyDraw.cpp
W3DTankDraw.cpp
W3DTankTruckDraw.cpp
W3DTracerDraw.cpp
W3DTreeDraw.cpp
W3DTruckDraw.cpp
►
GUI
►
Gadget
W3DCheckBox.cpp
W3DComboBox.cpp
W3DHorizontalSlider.cpp
W3DListBox.cpp
W3DProgressBar.cpp
W3DPushButton.cpp
W3DRadioButton.cpp
W3DStaticText.cpp
W3DTabControl.cpp
W3DTextEntry.cpp
W3DVerticalSlider.cpp
►
GUICallbacks
W3DControlBar.cpp
W3DMainMenu.cpp
W3DMOTD.cpp
W3DGameFont.cpp
W3DGameWindow.cpp
W3DGameWindowManager.cpp
►
Shadow
W3DBufferManager.cpp
W3DProjectedShadow.cpp
W3DShadow.cpp
W3DVolumetricShadow.cpp
►
Water
W3DWater.cpp
W3DWaterTracks.cpp
BaseHeightMap.cpp
camerashakesystem.cpp
FlatHeightMap.cpp
HeightMap.cpp
TerrainTex.cpp
TileData.cpp
W3DAssetManager.cpp
W3DAssetManagerExposed.cpp
W3DBibBuffer.cpp
W3DBridgeBuffer.cpp
W3DCustomEdging.cpp
W3DDebugDisplay.cpp
W3DDebugIcons.cpp
W3DDisplay.cpp
W3DDisplayString.cpp
W3DDisplayStringManager.cpp
W3DDynamicLight.cpp
W3DFileSystem.cpp
W3DGameClient.cpp
W3DGranny.cpp
W3DInGameUI.cpp
W3DMouse.cpp
W3DParticleSys.cpp
W3DPoly.cpp
W3DPropBuffer.cpp
W3DRoadBuffer.cpp
W3DScene.cpp
W3DShaderManager.cpp
W3DShroud.cpp
W3DSmudge.cpp
W3DSnow.cpp
W3DStatusCircle.cpp
W3DTerrainBackground.cpp
W3DTerrainTracks.cpp
W3DTerrainVisual.cpp
W3DTreeBuffer.cpp
W3DVideoBuffer.cpp
W3DView.cpp
W3dWaypointBuffer.cpp
W3DWebBrowser.cpp
WorldHeightMap.cpp
►
GameLogic
W3DGameLogic.cpp
W3DGhostObject.cpp
W3DTerrainLogic.cpp
►
Win32Device
►
Common
Win32BIGFile.cpp
Win32BIGFileSystem.cpp
Win32CDManager.cpp
Win32GameEngine.cpp
Win32LocalFile.cpp
Win32LocalFileSystem.cpp
Win32OSDisplay.cpp
►
GameClient
Win32DIKeyboard.cpp
Win32DIMouse.cpp
Win32Mouse.cpp
▼
Libraries
►
Include
►
Lib
BaseType.h
trig.h
►
rts
debug.h
profile.h
►
Source
►
Benchmark
benchmark.h
►
Compression
►
EAC
btreeabout.cpp
btreecodex.h
btreedecode.cpp
btreeencode.cpp
codex.h
gimex.h
huffabout.cpp
huffcodex.h
huffdecode.cpp
huffencode.cpp
refabout.cpp
refcodex.h
refdecode.cpp
refencode.cpp
►
LZHCompress
NoxCompress.cpp
NoxCompress.h
Compression.h
CompressionManager.cpp
►
debug
►
debug_dlg
debug_dlg.cpp
resource.h
►
netserv
netserv.cpp
►
test1
test1.cpp
►
test2
resource.h
StdAfx.cpp
StdAfx.h
test2.cpp
►
test3
test3.cpp
►
test4
test4.cpp
►
test5
test5.cpp
►
test6
test6.cpp
_pch.cpp
_pch.h
debug.cpp
debug.h
debug_cmd.cpp
debug_cmd.h
debug_debug.cpp
debug_debug.h
debug_doc.h
debug_except.cpp
debug_getdefaultcommands.cpp
debug_internal.cpp
debug_io.h
debug_io_con.cpp
debug_io_flat.cpp
debug_io_net.cpp
debug_io_ods.cpp
debug_macro.h
debug_purecall.cpp
debug_stack.cpp
debug_stack.h
debug_stack.inl
internal.h
internal_except.h
internal_io.h
rc_exception.inl
►
EABrowserDispatch
BrowserDispatch.idl
►
profile
►
test1
test1.cpp
_pch.cpp
_pch.h
internal.h
internal_cmd.h
internal_funclevel.h
internal_highlevel.h
internal_result.h
profile.cpp
profile.h
profile_cmd.cpp
profile_doc.h
profile_funclevel.cpp
profile_funclevel.h
profile_highlevel.cpp
profile_highlevel.h
profile_result.cpp
profile_result.h
►
WPAudio
AUD_Assert.cpp
AUD_Attributes.cpp
AUD_Cache.cpp
AUD_Channel.cpp
AUD_Device.cpp
AUD_DSoundDriver.cpp
AUD_Events.cpp
AUD_Level.cpp
AUD_List.cpp
AUD_Lock.cpp
AUD_Memory.cpp
AUD_Profiler.cpp
AUD_Source.cpp
AUD_StreamBuffering.cpp
AUD_Streamer.cpp
AUD_Time.cpp
AUD_Windows.cpp
►
WWVegas
►
WW3D2
aabtree.cpp
aabtree.h
aabtreebuilder.cpp
aabtreebuilder.h
agg_def.cpp
agg_def.h
animatedsoundmgr.cpp
animatedsoundmgr.h
animobj.cpp
animobj.h
assetmgr.cpp
assetmgr.h
assetstatus.cpp
assetstatus.h
bitmaphandler.cpp
bitmaphandler.h
bmp2d.cpp
bmp2d.h
boxrobj.cpp
boxrobj.h
bw_render.cpp
bw_render.h
bwrender.cpp
bwrender.h
camera.cpp
camera.h
classid.h
collect.cpp
collect.h
colorspace.h
coltest.cpp
coltest.h
coltype.h
composite.cpp
composite.h
dazzle.cpp
dazzle.h
ddsfile.cpp
ddsfile.h
decalmsh.cpp
decalmsh.h
decalsys.cpp
decalsys.h
distlod.cpp
distlod.h
dllist.h
dx8caps.cpp
dx8caps.h
dx8fvf.cpp
dx8fvf.h
dx8indexbuffer.cpp
dx8indexbuffer.h
dx8list.h
dx8polygonrenderer.cpp
dx8polygonrenderer.h
dx8renderer.cpp
dx8renderer.h
dx8rendererdebugger.cpp
dx8rendererdebugger.h
dx8texman.cpp
dx8texman.h
dx8vertexbuffer.cpp
dx8vertexbuffer.h
dx8webbrowser.cpp
dx8webbrowser.h
dx8wrapper.cpp
dx8wrapper.h
dynamesh.cpp
dynamesh.h
font3d.cpp
font3d.h
formconv.cpp
formconv.h
FramGrab.cpp
framgrab.h
hanim.cpp
hanim.h
hanimmgr.cpp
hanimmgr.h
hcanim.cpp
hcanim.h
hlod.cpp
hlod.h
hmdldef.cpp
hmdldef.H
hmorphanim.cpp
hmorphanim.h
hrawanim.cpp
hrawanim.h
htree.cpp
htree.h
htreemgr.cpp
htreemgr.h
intersec.cpp
intersec.h
intersec.inl
inttest.h
layer.cpp
layer.h
light.cpp
light.h
lightenvironment.cpp
lightenvironment.h
line3d.cpp
line3d.h
linegrp.cpp
linegrp.h
mapper.cpp
mapper.h
matinfo.cpp
matinfo.h
matpass.cpp
matpass.h
matrixmapper.cpp
matrixmapper.h
mesh.cpp
mesh.h
meshbuild.cpp
meshbuild.h
meshdam.cpp
meshdam.h
meshgeometry.cpp
meshgeometry.h
meshmatdesc.cpp
meshmatdesc.h
meshmdl.cpp
meshmdl.h
meshmdlio.cpp
metalmap.cpp
metalmap.h
missingtexture.cpp
missingtexture.h
motchan.cpp
motchan.h
nullrobj.cpp
nullrobj.h
part_buf.cpp
part_buf.h
part_emt.cpp
part_emt.h
part_ldr.cpp
part_ldr.h
pivot.cpp
pivot.h
pointgr.cpp
pointgr.h
polyinfo.cpp
polyinfo.h
pot.cpp
pot.h
predlod.cpp
predlod.h
prim_anim.cpp
prim_anim.h
projector.cpp
projector.h
proto.cpp
proto.h
proxy.h
rddesc.h
render2d.cpp
render2d.h
render2dsentence.cpp
render2dsentence.h
renderobjectrecycler.cpp
renderobjectrecycler.h
rendobj.cpp
rendobj.h
rinfo.cpp
rinfo.h
ringobj.cpp
ringobj.h
robjlist.h
scene.cpp
scene.h
segline.cpp
segline.h
seglinerenderer.cpp
seglinerenderer.h
shader.cpp
shader.h
shattersystem.cpp
shattersystem.h
shdlib.h
snappts.cpp
snapPts.h
sortingrenderer.cpp
sortingrenderer.h
soundlibrarybridge.h
soundrobj.cpp
soundrobj.h
sphereobj.cpp
sphereobj.h
sr_util.cpp
sr_util.h
static_sort_list.cpp
static_sort_list.h
statistics.cpp
statistics.h
streak.cpp
streak.h
streakRender.cpp
streakRender.h
stripoptimizer.cpp
stripoptimizer.h
surfaceclass.cpp
surfaceclass.h
texfcach.cpp
texfcach.h
texproject.cpp
texproject.h
textdraw.cpp
textdraw.h
texture.cpp
texture.h
texturefile.cpp
texturefile.h
texturefilter.cpp
texturefilter.h
textureloader.cpp
textureloader.h
texturethumbnail.cpp
texturethumbnail.h
txt.cpp
txt.h
txt2d.cpp
txt2d.h
vertmaterial.cpp
vertmaterial.h
visrasterizer.cpp
visrasterizer.h
w3d_dep.cpp
w3d_dep.h
w3d_file.h
w3d_obsolete.h
w3d_util.cpp
w3d_util.h
w3derr.h
w3dexclusionlist.cpp
w3dexclusionlist.h
ww3d.cpp
ww3d.h
ww3dformat.cpp
ww3dformat.h
ww3dids.h
ww3dtrig.h
►
WWAudio
AABTreeSoundCullClass.h
AudibleSound.cpp
AudibleSound.h
AudioEvents.h
AudioSaveLoad.cpp
AudioSaveLoad.h
FilteredSound.cpp
FilteredSound.h
Listener.cpp
Listener.h
listenerhandle.cpp
listenerhandle.h
LogicalListener.cpp
LogicalListener.h
LogicalSound.cpp
LogicalSound.h
PriorityVector.h
sound2dhandle.cpp
sound2dhandle.h
Sound3D.cpp
Sound3D.h
sound3dhandle.cpp
sound3dhandle.h
SoundBuffer.cpp
SoundBuffer.h
SoundChunkIDs.h
SoundCullObj.h
soundhandle.cpp
soundhandle.h
SoundPseudo3D.cpp
SoundPseudo3D.h
SoundScene.cpp
SoundScene.h
SoundSceneObj.cpp
SoundSceneObj.h
soundstreamhandle.cpp
soundstreamhandle.h
Threads.cpp
Threads.h
Utils.cpp
Utils.h
WWAudio.cpp
WWAudio.h
►
WWDebug
wwdebug.cpp
wwdebug.h
wwhack.h
wwmemlog.cpp
wwmemlog.h
wwprofile.cpp
wwprofile.h
►
WWDownload
Download.cpp
Download.h
DownloadDebug.h
downloaddefs.h
FTP.CPP
ftp.h
ftpdefs.h
registry.cpp
Registry.h
urlBuilder.cpp
urlBuilder.h
►
WWLib
_convert.cpp
_convert.h
_mono.cpp
_mono.h
_timer.cpp
_timer.h
_xmouse.h
always.h
argv.cpp
argv.h
b64pipe.cpp
b64pipe.h
b64straw.cpp
b64straw.h
base64.cpp
base64.h
bfiofile.cpp
bfiofile.h
binheap.h
bittype.h
blit.cpp
blit.h
blitblit.h
blitter.h
blowfish.cpp
blowfish.h
blowpipe.cpp
blowpipe.h
blwstraw.cpp
blwstraw.h
bool.h
borlandc.h
bound.h
BSEARCH.H
bsurface.h
buff.cpp
BUFF.H
bufffile.cpp
bufffile.h
CallbackHook.h
chunkio.cpp
chunkio.h
convert.cpp
Convert.h
cpudetect.cpp
cpudetect.h
crandom.h
crc.cpp
CRC.H
crcpipe.cpp
crcpipe.h
crcstraw.cpp
crcstraw.h
critsection.cpp
critsection.h
cstraw.cpp
cstraw.h
data.cpp
data.h
ddraw.cpp
dib.cpp
dib.h
draw.cpp
draw.h
dsurface.cpp
dsurface.h
Except.cpp
Except.h
FastAllocator.cpp
FastAllocator.h
ffactory.cpp
ffactory.h
fixed.cpp
fixed.h
FONT.H
gcd_lcm.cpp
gcd_lcm.h
global.h
hash.cpp
hash.h
hashcalc.h
HASHLIST.H
hashtab.h
hashtemplate.h
hsv.cpp
hsv.h
IFF.H
incdec.h
INDEX.H
ini.cpp
INI.H
inisup.h
int.cpp
INT.H
iostruct.h
jshell.cpp
keyboard.cpp
keyboard.h
LaunchWeb.cpp
LaunchWeb.h
lcw.cpp
LCW.H
lcwpipe.cpp
lcwpipe.h
LISTNODE.H
load.cpp
lzo.cpp
lzo.h
lzo1x.h
lzo1x_c.cpp
lzo1x_d.cpp
lzo_conf.h
lzoconf.h
lzopipe.cpp
lzopipe.h
lzostraw.cpp
lzostraw.h
md5.cpp
md5.h
mempool.h
misc.h
mixfile.cpp
mixfile.h
mmsys.h
mono.cpp
MONO.H
MONODRVR.H
mpmath.cpp
MPMATH.H
mpu.cpp
MPU.H
msgloop.cpp
msgloop.h
multilist.cpp
multilist.h
mutex.cpp
mutex.h
noinit.h
notifier.h
nstrdup.cpp
nstrdup.h
ntree.h
obscure.cpp
obscure.h
palette.cpp
PALETTE.H
pcx.cpp
pcx.H
pipe.cpp
PIPE.H
pk.cpp
PK.H
pkpipe.cpp
pkpipe.h
pkstraw.cpp
pkstraw.h
point.cpp
Point.h
ramfile.cpp
RAMFILE.H
random.cpp
RANDOM.H
rawfile.cpp
RAWFILE.H
rc4.cpp
rc4.h
rcfile.cpp
rcfile.h
readline.cpp
readline.h
realcrc.cpp
realcrc.h
ref_ptr.h
refcount.cpp
refcount.h
regexpr.cpp
regexpr.h
registry.cpp
registry.h
rgb.cpp
RGB.H
rle.cpp
RLE.H
rlerle.h
rndstraw.cpp
RNDSTRAW.H
rndstrng.cpp
rndstrng.h
rng.h
rsacrypt.h
sampler.cpp
sampler.h
search.h
sha.cpp
sha.h
shapeset.h
shapipe.cpp
shapipe.h
sharebuf.h
shastraw.cpp
shastraw.h
Signaler.h
simplevec.h
SLIST.H
slnode.cpp
SLNODE.H
smartptr.h
srandom.cpp
srandom.h
stimer.cpp
stimer.h
stl.h
straw.cpp
STRAW.H
strtok_r.cpp
strtok_r.h
surface.cpp
Surface.h
surfrect.h
swap.h
systimer.cpp
systimer.h
tagblock.cpp
TagBlock.h
TARGA.CPP
TARGA.H
textfile.cpp
textfile.h
tgatodxt.cpp
tgatodxt.h
thread.cpp
thread.h
timer.h
trackwin.h
trackxy.h
trect.h
trim.cpp
trim.h
uarray.h
vector.cpp
Vector.H
verchk.cpp
verchk.h
visualc.h
WATCOM.H
widestring.cpp
widestring.h
win.cpp
win.h
WWCOMUtil.cpp
WWCOMUtil.h
wwfile.cpp
WWFILE.H
wwfont.cpp
wwfont.h
wwmouse.cpp
wwmouse.h
wwstring.cpp
wwstring.h
xmouse.h
xpipe.cpp
XPIPE.H
xstraw.cpp
XSTRAW.H
xsurface.cpp
xsurface.h
►
WWMath
aabox.cpp
aabox.h
aabtreecull.cpp
aabtreecull.h
aaplane.h
cardinalspline.cpp
cardinalspline.h
castres.h
catmullromspline.cpp
catmullromspline.h
colmath.cpp
colmath.h
colmathaabox.cpp
colmathaabox.h
colmathaabtri.cpp
colmathfrustum.cpp
colmathfrustum.h
colmathinlines.h
colmathline.cpp
colmathline.h
colmathobbobb.cpp
colmathobbox.cpp
colmathobbtri.cpp
colmathplane.cpp
colmathplane.h
colmathsphere.cpp
cullsys.cpp
cullsys.h
culltype.h
curve.cpp
curve.h
euler.cpp
euler.h
frustum.cpp
frustum.h
gridcull.cpp
gridcull.h
hermitespline.cpp
hermitespline.h
lineseg.cpp
lineseg.h
lookuptable.cpp
lookuptable.h
matrix3.cpp
matrix3.h
matrix3d.cpp
matrix3d.h
matrix4.cpp
matrix4.h
normalcone.h
obbox.cpp
obbox.h
ode.cpp
ode.h
plane.h
pot.cpp
pot.h
quat.cpp
quat.h
rect.h
sphere.h
tcbspline.cpp
tcbspline.h
tri.cpp
tri.h
v3_rnd.cpp
v3_rnd.h
vector2.h
vector2i.h
vector3.h
Vector3i.h
vector4.h
vehiclecurve.cpp
vehiclecurve.h
vp.cpp
vp.h
wwmath.cpp
wwmath.h
wwmathids.h
►
WWSaveLoad
definition.cpp
definition.h
definitionclassids.h
definitionfactory.cpp
definitionfactory.h
definitionfactorymgr.cpp
definitionfactorymgr.h
definitionmgr.cpp
definitionmgr.h
editable.h
parameter.cpp
parameter.h
parameterlist.h
parametertypes.h
persist.h
persistfactory.cpp
persistfactory.h
pointerremap.cpp
pointerremap.h
postloadable.h
saveload.cpp
saveload.h
saveloadids.h
saveloadstatus.cpp
saveloadstatus.h
saveloadsubsystem.cpp
saveloadsubsystem.h
simpledefinitionfactory.h
simpleparameter.h
twiddler.cpp
twiddler.h
wwsaveload.cpp
wwsaveload.h
►
wwshade
shd6bumpdiff.cpp
shd6bumpdiff.h
shd6bumpdiff.vsh_code.h
shd6bumpdiff_constants.h
shd6bumpspec.cpp
shd6bumpspec.h
shd6bumpspec.vsh_code.h
shd6bumpspec_constants.h
shd7bumpdiff.cpp
shd7bumpdiff.h
shd7bumpdiff_constants.h
shd7bumpdiffpass0.vsh_code.h
shd7bumpdiffpass1.vsh_code.h
shd7bumpspec.cpp
shd7bumpspec.h
shd7bumpspec_constants.h
shd7bumpspecpass0.vsh_code.h
shd7bumpspecpass1.vsh_code.h
shd8bumpdiff.cpp
shd8bumpdiff.h
shd8bumpdiff.psh_code.h
shd8bumpdiff.vsh_code.h
shd8bumpdiff_constants.h
shd8bumpspec.cpp
shd8bumpspec.h
shd8bumpspec.psh_code.h
shd8bumpspec.vsh_code.h
shd8bumpspec_constants.h
shd8ssbumpdiff.psh_code.h
shd8ssbumpdiff.vsh_code.h
shd8ssbumpspec.psh_code.h
shd8ssbumpspec.vsh_code.h
shdbumpdiff.cpp
shdbumpdiff.h
shdbumpspec.cpp
shdbumpspec.h
shdclassids.h
shdcubemap.cpp
shdcubemap.h
shddef.cpp
shddef.h
shddeffactory.cpp
shddeffactory.h
shddefmanager.cpp
shddefmanager.h
shddump.h
shdforcelinks.cpp
shdforcelinks.h
shdglossmask.cpp
shdglossmask.h
shdhw_constants.h
shdhwshader.cpp
shdhwshader.h
shdinterface.cpp
shdinterface.h
shdlegacyw3d.cpp
shdlegacyw3d.h
shdlib.cpp
shdloader.cpp
shdloader.h
shdmesh.cpp
shdmesh.h
shdrenderer.cpp
shdrenderer.h
shdsimple.cpp
shdsimple.h
shdsubmesh.cpp
shdsubmesh.h
►
Wwutil
mathutil.cpp
mathutil.h
miscutil.cpp
miscutil.h
template.cpp
template.h
▼
Main
resource.h
WinMain.cpp
WinMain.h
▼
Tools
►
assetcull
assetcull.cpp
►
Autorun
ARGS.CPP
ARGS.H
autorun.cpp
autorun.h
CallbackHook.h
CDCNTRL.CPP
CDCNTRL.H
DrawButton.cpp
DrawButton.h
EZGIMEX.cpp
GameText.cpp
GameText.h
GETCD.CPP
GetCD.h
gimex.h
IGR.cpp
IGR.h
Jsupport.cpp
JSUPPORT.H
leanAndMeanAutorun.h
locale.cpp
locale.h
Locale_API.cpp
Locale_API.h
POINT.h
RECT.h
resource.h
TTFont.cpp
TTFont.h
Utils.cpp
Utils.h
ViewHTML.cpp
ViewHTML.h
WinFix.CPP
WinFix.H
Wnd_file.cpp
Wnd_File.h
WSYS_File.cpp
WSYS_file.h
WSYS_FileSystem.cpp
WSYS_FileSystem.h
WSYS_RAMFile.cpp
WSYS_RAMFile.h
WSYS_StdFile.cpp
WSYS_StdFile.h
WSYS_StdFileSystem.cpp
WSYS_StdFileSystem.h
►
Babylon
Babylon.cpp
Babylon.h
Babylon.odl
BabylonDlg.cpp
BabylonDlg.h
bin.cpp
bin.h
DlgProxy.cpp
DlgProxy.h
excel8.cpp
excel8.h
expimp.cpp
expimp.h
ExportDlg.cpp
ExportDlg.h
fileops.cpp
fileops.h
GenerateDlg.cpp
GenerateDlg.h
iff.cpp
iff.h
list.cpp
list.h
loadsave.cpp
loadsave.h
MatchDlg.cpp
MatchDlg.h
olestring.cpp
olestring.h
ProceedDlg.cpp
ProceedDlg.h
Report.cpp
Report.h
resource.h
RetranslateDlg.cpp
RetranslateDlg.h
StdAfx.cpp
StdAfx.h
transcs.cpp
transcs.h
TransDB.cpp
TransDB.h
VerifyDlg.cpp
VerifyDlg.h
VerifyTextDlg.cpp
VerifyTextDlg.h
ViewDBsDlg.cpp
VIEWDBSII.cpp
VIEWDBSII.h
XLStuff.cpp
XLStuff.h
►
buildVersionUpdate
buildVersionUpdate.cpp
►
Compress
Compress.cpp
►
CRCDiff
CRCDiff.cpp
debug.cpp
debug.h
expander.cpp
expander.h
KVPair.cpp
KVPair.h
misc.h
►
DebugWindow
DebugWindow.cpp
DebugWindow.h
DebugWindowDialog.cpp
DebugWindowDialog.h
DebugWindowExport.h
Resource.h
StdAfx.cpp
StdAfx.h
►
GUIEdit
►
Include
DialogProc.h
EditWindow.h
GUIEdit.h
GUIEditColor.h
GUIEditDisplay.h
GUIEditWindowManager.h
HierarchyView.h
LayoutScheme.h
Properties.h
WinMain.h
►
Resource
resource.h
►
Source
►
Dialog Procedures
CallbackEditor.cpp
CheckBoxProperties.cpp
ColorDialog.cpp
ComboBoxProperties.cpp
GenericProperties.cpp
GridSettings.cpp
ListboxProperties.cpp
NewLayoutDialog.cpp
ProgressBarProperties.cpp
PushButtonProperties.cpp
RadioButtonProperties.cpp
SliderProperties.cpp
StaticTextProperties.cpp
TabControlProperties.cpp
TextEntryProperties.cpp
EditWindow.cpp
GUIEdit.cpp
GUIEditDisplay.cpp
GUIEditWindowManager.cpp
HierarchyView.cpp
LayoutScheme.cpp
Properties.cpp
Save.cpp
WinMain.cpp
►
ImagePacker
►
Include
ImageDirectory.h
ImageInfo.h
ImagePacker.h
TexturePage.h
WindowProc.h
WinMain.h
►
Resource
Resource.h
►
Source
►
Window Procedures
DirectorySelect.cpp
ImageErrorProc.cpp
ImagePackerProc.cpp
PageErrorProc.cpp
PreviewProc.cpp
ImageInfo.cpp
ImagePacker.cpp
TexturePage.cpp
WinMain.cpp
►
Launcher
►
DatGen
DatGen.cpp
►
Toolkit
►
Debug
DebugPrint.cpp
DebugPrint.h
►
Storage
File.cpp
File.h
Rights.h
Stream.h
►
Support
RefCounted.h
RefPtr.h
StringConvert.cpp
StringConvert.h
UString.cpp
UString.h
UTypes.h
Visualc.h
BFISH.CPP
BFISH.H
configfile.cpp
configfile.h
dialog.cpp
dialog.h
dictionary.h
filed.h
findpatch.cpp
findpatch.h
loadbmp.cpp
loadbmp.h
main.cpp
monod.cpp
monod.h
odevice.h
patch.cpp
patch.h
process.cpp
process.h
Protect.cpp
Protect.h
resource.h
streamer.cpp
streamer.h
wdebug.cpp
wdebug.h
winblows.cpp
winblows.h
wstring.cpp
wstring.h
wstypes.h
►
mangler
►
wlib
arraylist.h
configfile.cpp
configfile.h
critsec.cpp
critsec.h
dictionary.h
filed.h
linkedlist.h
mboxd.h
monod.cpp
monod.h
odevice.h
sem4.cpp
sem4.h
stderrd.h
stdoutd.h
streamer.cpp
streamer.h
syslogd.cpp
syslogd.h
threadfac.cpp
threadfac.h
threadsafe.h
timezone.cpp
timezone.h
ustring.h
wdebug.cpp
wdebug.h
wstring.cpp
wstring.h
wstypes.h
wtime.cpp
wtime.h
xtime.cpp
xtime.h
►
wnet
field.cpp
field.h
packet.cpp
packet.h
tcp.cpp
tcp.h
udp.cpp
udp.h
crc.cpp
crc.h
endian.h
mangler.cpp
mangler.h
manglertest.cpp
►
MapCacheBuilder
►
Include
WinMain.h
►
Resource
Resource.h
►
Source
WinMain.cpp
►
matchbot
►
wlib
arraylist.h
configfile.cpp
configfile.h
critsec.cpp
critsec.h
dictionary.h
filed.h
linkedlist.h
mboxd.h
monod.cpp
monod.h
odevice.h
sem4.cpp
sem4.h
stderrd.h
stdoutd.h
streamer.cpp
streamer.h
syslogd.cpp
syslogd.h
threadfac.cpp
threadfac.h
threadsafe.h
timezone.cpp
timezone.h
ustring.h
wdebug.cpp
wdebug.h
wstring.cpp
wstring.h
wstypes.h
wtime.cpp
wtime.h
xtime.cpp
xtime.h
►
wnet
field.cpp
field.h
packet.cpp
packet.h
tcp.cpp
tcp.h
udp.cpp
udp.h
debug.cpp
debug.h
encrypt.cpp
encrypt.h
generals.cpp
generals.h
global.cpp
global.h
main.cpp
matcher.cpp
matcher.h
mydebug.cpp
mydebug.h
rand.cpp
rand.h
►
ParticleEditor
CButtonShowColor.cpp
CButtonShowColor.h
CColorAlphaDialog.cpp
CColorAlphaDialog.h
CParticleEditorPage.h
CSwitchesDialog.cpp
CSwitchesDialog.h
EmissionTypePanels.cpp
EmissionTypePanels.h
ISwapablePanel.h
MoreParmsDialog.cpp
MoreParmsDialog.h
ParticleEditor.cpp
ParticleEditor.h
ParticleEditorDialog.cpp
ParticleEditorDialog.h
ParticleEditorExport.h
ParticleTypePanels.cpp
ParticleTypePanels.h
Resource.h
ShaderTypePanels.cpp
ShaderTypePanels.h
StdAfx.cpp
StdAfx.h
VelocityTypePanels.cpp
VelocityTypePanels.h
►
PATCHGET
CHATAPI.CPP
CHATAPI.H
COMINIT.CPP
COMINIT.H
debug.cpp
debug.h
DownloadManager.cpp
DownloadManager.h
PROCESS.CPP
PROCESS.H
registry.cpp
Registry.h
RESOURCE.H
WINBLOWS.CPP
WINBLOWS.H
WSTYPES.H
►
textureCompress
resource.h
textureCompress.cpp
►
timingTest
StdAfx.cpp
StdAfx.h
timingTest.cpp
►
versionUpdate
versionUpdate.cpp
►
wolSetup
►
WOLAPI
chatdefs.h
downloaddefs.h
ftpdefs.h
netutildefs.h
wolapi.h
wolapi_i.c
resource.h
StdAfx.cpp
StdAfx.h
verchk.cpp
verchk.h
wolInit.cpp
wolSetup.cpp
wolSetup.h
►
WorldBuilder
►
include
addplayerdialog.h
AutoEdgeOutTool.h
BaseBuildProps.h
BlendEdgeTool.h
BlendMaterial.h
BorderTool.h
brushoptions.h
BrushTool.h
BuildList.h
BuildListTool.h
CameraOptions.h
CellWidth.h
CFixTeamOwnerDialog.h
ContourOptions.h
CUndoable.h
DrawObject.h
EditAction.h
EditCondition.h
EditCoordParameter.h
EditGroup.h
EditObjectParameter.h
EditParameter.h
euladialog.h
ExportScriptsOptions.h
EyedropperTool.h
FeatherOptions.h
FeatherTool.h
FenceOptions.h
FenceTool.h
FloodFillTool.h
GlobalLightOptions.h
GroveOptions.h
GroveTool.h
HandScrollTool.h
ImpassableOptions.h
LayersList.h
LightOptions.h
MainFrm.h
mapobjectprops.h
MapPreview.h
MapSettings.h
MeshMoldOptions.h
MeshMoldTool.h
MoundOptions.h
MoundTool.h
MyToolbar.h
NewHeightMap.h
ObjectOptions.h
ObjectPreview.h
ObjectTool.h
OpenMap.h
OptionsPanel.h
PickUnitDialog.h
playerlistdlg.h
PointerTool.h
PolygonTool.h
propedit.h
RampOptions.h
RampTool.h
RoadOptions.h
RoadTool.h
RulerOptions.h
RulerTool.h
SaveMap.h
ScorchOptions.h
ScorchTool.h
ScriptActionsFalse.h
ScriptActionsTrue.h
ScriptConditions.h
ScriptDialog.h
ScriptProperties.h
SelectMacrotexture.h
ShadowOptions.h
SplashScreen.h
StdAfx.h
TeamBehavior.h
TeamGeneric.h
TeamIdentity.h
TeamObjectProperties.h
TeamReinforcement.h
teamsdialog.h
TerrainMaterial.h
TerrainModal.h
TerrainSwatches.h
TileTool.h
Tool.h
WaterOptions.h
WaterTool.h
WaypointOptions.h
WaypointTool.h
WBFrameWnd.h
WBHeightMap.h
WBPopupSlider.h
wbview.h
wbview3d.h
WHeightMapEdit.h
WorldBuilder.h
WorldBuilderDoc.h
WorldBuilderView.h
►
res
resource.h
►
src
addplayerdialog.cpp
AutoEdgeOutTool.cpp
BaseBuildProps.cpp
BlendEdgeTool.cpp
BlendMaterial.cpp
BorderTool.cpp
brushoptions.cpp
BrushTool.cpp
BuildList.cpp
BuildListTool.cpp
CameraOptions.cpp
CButtonShowColor.cpp
CButtonShowColor.h
CellWidth.cpp
CFixTeamOwnerDialog.cpp
ContourOptions.cpp
CUndoable.cpp
DrawObject.cpp
EditAction.cpp
EditCondition.cpp
EditCoordParameter.cpp
EditGroup.cpp
EditObjectParameter.cpp
EditParameter.cpp
EulaDialog.cpp
ExportScriptsOptions.cpp
EyedropperTool.cpp
FeatherOptions.cpp
FeatherTool.cpp
FenceOptions.cpp
FenceTool.cpp
FloodFillTool.cpp
GlobalLightOptions.cpp
GroveOptions.cpp
GroveTool.cpp
HandScrollTool.cpp
ImpassableOptions.cpp
LayersList.cpp
LightOptions.cpp
MainFrm.cpp
mapobjectprops.cpp
MapPreview.cpp
MapSettings.cpp
MeshMoldOptions.cpp
MeshMoldTool.cpp
MoundOptions.cpp
MoundTool.cpp
MyToolbar.cpp
NewHeightMap.cpp
ObjectOptions.cpp
ObjectPreview.cpp
ObjectTool.cpp
OpenMap.cpp
OptionsPanel.cpp
PickUnitDialog.cpp
playerlistdlg.cpp
PointerTool.cpp
PolygonTool.cpp
propedit.cpp
RampOptions.cpp
RampTool.cpp
RoadOptions.cpp
RoadTool.cpp
RulerOptions.cpp
RulerTool.cpp
SaveMap.cpp
ScorchOptions.cpp
ScorchTool.cpp
ScriptActionsFalse.cpp
ScriptActionsTrue.cpp
ScriptConditions.cpp
ScriptDialog.cpp
ScriptProperties.cpp
SelectMacrotexture.cpp
ShadowOptions.cpp
SplashScreen.cpp
StdAfx.cpp
TeamBehavior.cpp
TeamGeneric.cpp
TeamIdentity.cpp
TeamObjectProperties.cpp
TeamReinforcement.cpp
teamsdialog.cpp
TerrainMaterial.cpp
TerrainModal.cpp
TerrainSwatches.cpp
TileTool.cpp
Tool.cpp
WaterOptions.cpp
WaterTool.cpp
WaypointOptions.cpp
WaypointTool.cpp
WBFrameWnd.cpp
WBHeightMap.cpp
WBPopupSlider.cpp
wbview.cpp
wbview3d.cpp
WHeightMapEdit.cpp
WorldBuilder.cpp
WorldBuilderDoc.cpp
WorldBuilderView.cpp
►
WW3D
►
max2w3d
aabtreebuilder.cpp
aabtreebuilder.h
AlphaModifier.cpp
AlphaModifier.h
animationcompressionsettings.cpp
animationcompressionsettings.h
AppData.cpp
bchannel.cpp
bchannel.h
boneicon.cpp
boneicon.h
bpick.cpp
bpick.h
colboxsave.cpp
colboxsave.h
dazzlesave.cpp
dazzlesave.h
dllmain.cpp
dllmain.h
ExportAll.cpp
ExportAllDlg.cpp
ExportAllDlg.h
exportlog.cpp
exportlog.h
floaterdialog.cpp
floaterdialog.h
FormClass.cpp
FormClass.h
gamemaps.cpp
gamemaps.h
GameMtl.cpp
gamemtl.h
GameMtlDlg.cpp
GameMtlDlg.h
GameMtlForm.cpp
GameMtlForm.h
GameMtlPassDlg.cpp
GameMtlPassDlg.h
GameMtlShaderDlg.cpp
GameMtlShaderDlg.h
GameMtlTextureDlg.cpp
GameMtlTextureDlg.h
GameMtlVertexMaterialDlg.cpp
GameMtlVertexMaterialDlg.h
genlodextensiondialog.cpp
genlodextensiondialog.h
genmtlnamesdialog.cpp
genmtlnamesdialog.h
gennamesdialog.cpp
gennamesdialog.h
geometryexportcontext.h
geometryexporttask.cpp
geometryexporttask.h
gmtldlg.cpp
gridsnapmodifier.cpp
gridsnapmodifier.h
hiersave.cpp
hiersave.h
hlodsave.cpp
hlodsave.h
InputDlg.cpp
InputDlg.h
LightGlareSave.cpp
LightGlareSave.h
logdlg.cpp
logdlg.h
maxworldinfo.cpp
maxworldinfo.h
meshbuild.cpp
meshbuild.h
meshcon.cpp
meshcon.h
MeshDeform.cpp
MeshDeform.h
MeshDeformData.cpp
MeshDeformData.h
MeshDeformDefs.h
MeshDeformPanel.cpp
MeshDeformPanel.h
MeshDeformSave.cpp
MeshDeformSave.h
MeshDeformSaveDefs.h
MeshDeformSaveSet.cpp
MeshDeformSaveSet.h
MeshDeformSet.cpp
MeshDeformSet.h
MeshDeformUndo.cpp
MeshDeformUndo.h
meshsave.cpp
meshsave.h
motion.cpp
motion.h
namedsel.cpp
namedsel.h
nullsave.cpp
nullsave.h
PCToPS2Material.cpp
presetexportoptionsdialog.cpp
presetexportoptionsdialog.h
PS2GameMtl.cpp
PS2GameMtlShaderDlg.cpp
PS2GameMtlShaderDlg.h
rcmenu.cpp
rcmenu.h
resource.h
SceneSetup.cpp
SceneSetupDlg.cpp
SceneSetupDlg.h
simpdib.cpp
simpdib.h
skin.cpp
skin.h
SkinCopy.cpp
skindata.cpp
skindata.h
SnapPoints.cpp
SnapPoints.h
TARGA.CPP
TARGA.H
util.cpp
util.h
Utility.cpp
vchannel.cpp
vchannel.h
vxl.cpp
vxl.h
vxldbg.cpp
vxldbg.h
vxllayer.cpp
vxllayer.h
w3d_file.h
w3d_obsolete.h
w3dappdata.cpp
w3dappdata.h
w3ddesc.cpp
w3ddesc.h
w3ddlg.cpp
w3ddlg.h
w3dexp.cpp
w3dexp.h
w3dmtl.cpp
w3dmtl.h
w3dutil.cpp
w3dutil.h
►
pluglib
aaplane.h
always.h
BITTYPE.H
bool.h
borlandc.h
chunkio.cpp
chunkio.h
errclass.h
EULER.CPP
EULER.H
hashcalc.h
hsv.cpp
hsv.h
iostruct.h
jshell.cpp
matrix3d.cpp
matrix3d.h
matrix4.cpp
matrix4.h
nodefilt.cpp
nodefilt.h
nodelist.cpp
nodelist.h
noinit.h
palette.cpp
palette.h
plane.h
PROGRESS.H
rawfile.cpp
rawfile.h
realcrc.cpp
realcrc.h
rgb.cpp
rgb.h
uarray.h
Vector.CPP
Vector.H
vector2.h
vector3.h
vector3i.h
vector4.h
visualc.h
w3d_file.h
w3dquat.cpp
w3dquat.h
watcom.h
win.h
wwfile.h
wwmath.cpp
wwmath.h
WWmatrix3.cpp
WWmatrix3.h
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