void Set_Scene(SceneClass *scene)
void Set(const LayerClass &layer)
CameraClass * Peek_Camera(void) const
void Set_Camera(CameraClass *cam)
SceneClass * Get_Scene(void) const
CameraClass * Get_Camera(void) const
SceneClass * Peek_Scene(void) const
Node< LayerClass * > LayerNodeClass
List< LayerClass * > LayerListClass