Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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WW3D2 Directory Reference
Files
aabtree.cpp
aabtree.h
aabtreebuilder.cpp
aabtreebuilder.h
agg_def.cpp
agg_def.h
animatedsoundmgr.cpp
animatedsoundmgr.h
animobj.cpp
animobj.h
assetmgr.cpp
assetmgr.h
assetstatus.cpp
assetstatus.h
bitmaphandler.cpp
bitmaphandler.h
bmp2d.cpp
bmp2d.h
boxrobj.cpp
boxrobj.h
bw_render.cpp
bw_render.h
bwrender.cpp
bwrender.h
camera.cpp
camera.h
classid.h
collect.cpp
collect.h
colorspace.h
coltest.cpp
coltest.h
coltype.h
composite.cpp
composite.h
dazzle.cpp
dazzle.h
ddsfile.cpp
ddsfile.h
decalmsh.cpp
decalmsh.h
decalsys.cpp
decalsys.h
distlod.cpp
distlod.h
dllist.h
dx8caps.cpp
dx8caps.h
dx8fvf.cpp
dx8fvf.h
dx8indexbuffer.cpp
dx8indexbuffer.h
dx8list.h
dx8polygonrenderer.cpp
dx8polygonrenderer.h
dx8renderer.cpp
dx8renderer.h
dx8rendererdebugger.cpp
dx8rendererdebugger.h
dx8texman.cpp
dx8texman.h
dx8vertexbuffer.cpp
dx8vertexbuffer.h
dx8webbrowser.cpp
dx8webbrowser.h
dx8wrapper.cpp
dx8wrapper.h
dynamesh.cpp
dynamesh.h
font3d.cpp
font3d.h
formconv.cpp
formconv.h
FramGrab.cpp
framgrab.h
hanim.cpp
hanim.h
hanimmgr.cpp
hanimmgr.h
hcanim.cpp
hcanim.h
hlod.cpp
hlod.h
hmdldef.cpp
hmdldef.H
hmorphanim.cpp
hmorphanim.h
hrawanim.cpp
hrawanim.h
htree.cpp
htree.h
htreemgr.cpp
htreemgr.h
intersec.cpp
intersec.h
intersec.inl
inttest.h
layer.cpp
layer.h
light.cpp
light.h
lightenvironment.cpp
lightenvironment.h
line3d.cpp
line3d.h
linegrp.cpp
linegrp.h
mapper.cpp
mapper.h
matinfo.cpp
matinfo.h
matpass.cpp
matpass.h
matrixmapper.cpp
matrixmapper.h
mesh.cpp
mesh.h
meshbuild.cpp
meshbuild.h
meshdam.cpp
meshdam.h
meshgeometry.cpp
meshgeometry.h
meshmatdesc.cpp
meshmatdesc.h
meshmdl.cpp
meshmdl.h
meshmdlio.cpp
metalmap.cpp
metalmap.h
missingtexture.cpp
missingtexture.h
motchan.cpp
motchan.h
nullrobj.cpp
nullrobj.h
part_buf.cpp
part_buf.h
part_emt.cpp
part_emt.h
part_ldr.cpp
part_ldr.h
pivot.cpp
pivot.h
pointgr.cpp
pointgr.h
polyinfo.cpp
polyinfo.h
pot.cpp
pot.h
predlod.cpp
predlod.h
prim_anim.cpp
prim_anim.h
projector.cpp
projector.h
proto.cpp
proto.h
proxy.h
rddesc.h
render2d.cpp
render2d.h
render2dsentence.cpp
render2dsentence.h
renderobjectrecycler.cpp
renderobjectrecycler.h
rendobj.cpp
rendobj.h
rinfo.cpp
rinfo.h
ringobj.cpp
ringobj.h
robjlist.h
scene.cpp
scene.h
segline.cpp
segline.h
seglinerenderer.cpp
seglinerenderer.h
shader.cpp
shader.h
shattersystem.cpp
shattersystem.h
shdlib.h
snappts.cpp
snapPts.h
sortingrenderer.cpp
sortingrenderer.h
soundlibrarybridge.h
soundrobj.cpp
soundrobj.h
sphereobj.cpp
sphereobj.h
sr_util.cpp
sr_util.h
static_sort_list.cpp
static_sort_list.h
statistics.cpp
statistics.h
streak.cpp
streak.h
streakRender.cpp
streakRender.h
stripoptimizer.cpp
stripoptimizer.h
surfaceclass.cpp
surfaceclass.h
texfcach.cpp
texfcach.h
texproject.cpp
texproject.h
textdraw.cpp
textdraw.h
texture.cpp
texture.h
texturefile.cpp
texturefile.h
texturefilter.cpp
texturefilter.h
textureloader.cpp
textureloader.h
texturethumbnail.cpp
texturethumbnail.h
txt.cpp
txt.h
txt2d.cpp
txt2d.h
vertmaterial.cpp
vertmaterial.h
visrasterizer.cpp
visrasterizer.h
w3d_dep.cpp
w3d_dep.h
w3d_file.h
w3d_obsolete.h
w3d_util.cpp
w3d_util.h
w3derr.h
w3dexclusionlist.cpp
w3dexclusionlist.h
ww3d.cpp
ww3d.h
ww3dformat.cpp
ww3dformat.h
ww3dids.h
ww3dtrig.h
Code
Libraries
Source
WWVegas
WW3D2
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