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| void | Set_SR_Transform (srNode *obj, const Matrix3D &tm) |
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| Matrix3D | Get_SR_Transform (srNode *obj) |
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| void | Set_SR_Camera_Transform (srCamera *obj, const Matrix3D &transform) |
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| Matrix3D | Get_SR_Camera_Transform (srCamera *obj) |
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| void | Push_Multiply_Westwood_Matrix (srGERD *gerd, const Matrix3D &tm) |
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| void | Convert_Westwood_Matrix (const Matrix3D &wtm, srMatrix4 *set_sr_tm) |
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| void | Convert_Westwood_Matrix (const Matrix3D &wtm, srMatrix4d *set_sr_tm) |
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| void | Convert_Westwood_Matrix (const Matrix3D &wtm, srMatrix4x3 *set_sr_tm) |
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| void | Convert_Westwood_Matrix (const Matrix3D &wtm, srMatrix3 *set_sr_tm, srVector3 *set_sr_translation) |
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| void | Convert_Westwood_Matrix (const Matrix4 &wtm, srMatrix4 *set_sr_tm) |
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| void | Convert_Surrender_Matrix (const srMatrix4 &srtm, Matrix3D *set_w3d_tm) |
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| void | Convert_Surrender_Matrix (const srMatrix4x3 &srtm, Matrix3D *set_w3d_tm) |
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| void | Multiply_Westwood_And_Surrender_Matrix (const Matrix3D &w3d_tm, const srMatrix4 &srtm_s, srMatrix4 &srtm_d) |
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| Vector3 * | As_Vector3 (srVector3 *v) |
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| Vector3 & | As_Vector3 (srVector3 &v) |
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| srVector3 * | As_srVector3 (Vector3 *v) |
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| srVector3 & | As_srVector3 (Vector3 &v) |
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| const srVector3 * | As_srVector3 (const Vector3 *v) |
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| const srVector3 & | As_srVector3 (const Vector3 &v) |
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| Vector4 * | As_Vector4 (srVector4 *v) |
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| Vector4 & | As_Vector4 (srVector4 &v) |
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| srVector4 * | As_srVector4 (Vector4 *v) |
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| srVector4 & | As_srVector4 (Vector4 &v) |
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| const srVector4 * | As_srVector4 (const Vector4 *v) |
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| const srVector4 & | As_srVector4 (const Vector4 &v) |
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| Vector2 * | As_Vector2 (srVector2 *v) |
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| Vector2 & | As_Vector2 (srVector2 &v) |
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| srVector2 * | As_srVector2 (Vector2 *v) |
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| srVector2 & | As_srVector2 (Vector2 &v) |
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| const srVector2 * | As_srVector2 (const Vector2 *v) |
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| const srVector2 & | As_srVector2 (const Vector2 &v) |
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| Vector3i * | As_Vector3i (srVector3i *v) |
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| Vector3i & | As_Vector3i (srVector3i &v) |
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| srVector3i * | As_srVector3i (Vector3i *v) |
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| srVector3i & | As_srVector3i (Vector3i &v) |
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| const srVector3i * | As_srVector3i (const Vector3i *v) |
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| const srVector3i & | As_srVector3i (const Vector3i &v) |
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| void | Get_Camera_Frustum_Corners (const CameraClass *camera, Vector3 points[8]) |
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| bool | Get_ZClamped_Camera_Frustum_Corners (const CameraClass *camera, Vector3 points[8], float minz, float maxz) |
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