#include "proto.h"
#include "rendobj.h"
#include "w3d_file.h"
#include "w3derr.h"
#include "w3d_util.h"
#include "part_emt.h"
Go to the source code of this file.
◆ __PART_EMT_LDR_H
◆ BYTE_TO_FLOAT
| #define BYTE_TO_FLOAT |
( |
| byte | ) |
|
Value: (((float)byte) / 255.0F) \
Definition at line 74 of file part_ldr.h.
◆ FLOAT_TO_BYTE
| #define FLOAT_TO_BYTE |
( |
| fval | ) |
|
Value: ((
unsigned char)(
max(fval,0.0F) * 255.0F)) \
Definition at line 77 of file part_ldr.h.
◆ RGBA_TO_VECTOR3
| #define RGBA_TO_VECTOR3 |
( |
| rgba | ) |
|
Value:
#define BYTE_TO_FLOAT(byte)
Definition at line 80 of file part_ldr.h.
◆ SAFE_FREE
| #define SAFE_FREE |
( |
| pointer | ) |
|
Value:{ \
if (pointer) { \
::free (pointer); \
pointer = 0; \
} \
}
Definition at line 64 of file part_ldr.h.
◆ VECTOR3_TO_RGBA
| #define VECTOR3_TO_RGBA |
( |
| vector3, |
|
|
| rgba ) |
Value:
#define FLOAT_TO_BYTE(fval)
Definition at line 83 of file part_ldr.h.
◆ _ParticleEmitterLoader