117 virtual const char *
Get_Name(
void)
const;
#define W3DMPO_GLUE(ARGCLASS)
virtual PrototypeClass * Load_W3D(ChunkLoadClass &cload)
virtual int Chunk_Type(void)
virtual int Chunk_Type(void)
virtual PrototypeClass * Load_W3D(ChunkLoadClass &cload)
virtual void DeleteSelf()
virtual ~PrimitivePrototypeClass(void)
virtual RenderObjClass * Create(void)
virtual const char * Get_Name(void) const
virtual int Get_Class_ID(void) const
PrimitivePrototypeClass(RenderObjClass *proto)
virtual RenderObjClass * Create(void)=0
virtual const char * Get_Name(void) const =0
PrototypeClass * friend_getNextHash()
virtual void DeleteSelf()=0
virtual ~PrototypeClass(void)
void friend_setNextHash(PrototypeClass *n)
virtual int Get_Class_ID(void) const =0
PrototypeLoaderClass(void)
virtual PrototypeClass * Load_W3D(ChunkLoadClass &cload)=0
~PrototypeLoaderClass(void)
virtual int Chunk_Type(void)=0
HModelLoaderClass _HModelLoader
MeshLoaderClass _MeshLoader