75 return Proto->Get_Name();
80 return Proto->Class_ID();
#define W3DMPO_GLUE(ARGCLASS)
int Load_W3D(ChunkLoadClass &cload)
virtual PrototypeClass * Load_W3D(ChunkLoadClass &cload)
virtual ~HModelPrototypeClass(void)
HModelDefClass * HModelDef
HModelPrototypeClass(HModelDefClass *def)
virtual const char * Get_Name(void) const
virtual RenderObjClass * Create(void)
virtual int Get_Class_ID(void) const
virtual void DeleteSelf()
WW3DErrorType Load_W3D(ChunkLoadClass &cload)
virtual PrototypeClass * Load_W3D(ChunkLoadClass &cload)
virtual ~PrimitivePrototypeClass(void)
virtual RenderObjClass * Create(void)
virtual const char * Get_Name(void) const
virtual int Get_Class_ID(void) const
PrimitivePrototypeClass(RenderObjClass *proto)
WWINLINE void Release_Ref(void) const
HModelLoaderClass _HModelLoader
MeshLoaderClass _MeshLoader