#include <always.h>
Inherited by DLNodeClass< Smudge >, DLNodeClass< SmudgeSet >, DLNodeClass< SortingNodeStruct >, DLNodeClass< ThumbnailManagerClass >, ShareBufferClass< VertexMaterialClass * >, ShareBufferClass< TextureClass * >, ShareBufferClass< Vector2 >, ShareBufferClass< Vector3 >, ShareBufferClass< Vector4 >, ShareBufferClass< unsigned int >, ShareBufferClass< float >, ShareBufferClass< char >, ShareBufferClass< Vector3i16 >, ShareBufferClass< uint32 >, ShareBufferClass< uint16 >, ShareBufferClass< uint8 >, ShareBufferClass< unsigned >, ShareBufferClass< ShaderClass >, ShareBufferClass< unsigned char >, AABTreeClass, AABoxRenderObjClass, AdaptiveDeltaMotionChannelClass, AggregatePrototypeClass, BitChannelClass, BoxPrototypeClass, CollectionPrototypeClass, DLNodeClass< T >, DazzlePrototypeClass, DistLODPrototypeClass, DynD3DMATERIAL8, DynamicIBAccessClass, DynamicMatrix3D, FVFInfoClass, FontCharsBuffer, FontCharsClass, FontCharsClassCharDataStruct, GapFillerClass, HLodClass, HLodDefClass, HLodPrototypeClass, HModelPrototypeClass, HTreeClass, IndexBufferClass, Line3DClass, MaterialInfoClass, MeshClass, MeshGeometryClass, MeshLoadContextClass, MeshMatDescClass, MotionChannelClass, NullPrototypeClass, OBBoxRenderObjClass, ParticleEmitterPrototypeClass, PrimitivePrototypeClass, ProxyArrayClass, Render2DClass, RingPrototypeClass, ShareBufferClass< T >, SpherePrototypeClass, SurfaceClass, TerrainTracksRenderObjClass, TextureMapperClass, TimeCodedBitChannelClass, TimeCodedMotionChannelClass, VertexBufferClass, and VertexMaterialClass.
Definition at line 137 of file always.h.
◆ ~W3DMPO()
| virtual W3DMPO::~W3DMPO |
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| ) |
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inlinevirtual |
◆ glueEnforcer()
| virtual int W3DMPO::glueEnforcer |
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| ) |
const |
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protectedpure virtual |
The documentation for this class was generated from the following file:
- Code/Libraries/Source/WWVegas/WWLib/always.h