Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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MeshLoadContextClass Class Reference

Inherits W3DMPO.

Friends

class MeshClass
 
class MeshModelClass
 

Additional Inherited Members

- Public Member Functions inherited from W3DMPO
virtual ~W3DMPO ()
 
- Protected Member Functions inherited from W3DMPO
virtual int glueEnforcer () const =0
 

Detailed Description

MeshLoadContextClass This class is just used as a temporary scratchpad while a mesh is being loaded. In some cases, a chunk will be encountered before I have a place to plug it into the mesh model, etc. It is also used to convert from the old material format to the new one (detecting duplicated materials in the process).

This object will hold refs to all of the unique material objects. These objects will later be transferred into the MaterialInfo for the mesh and it will own the refs for the mesh. The load context object is destroyed once loading is complete...

Definition at line 114 of file meshmdlio.cpp.

Friends And Related Symbol Documentation

◆ MeshClass

friend class MeshClass
friend

Definition at line 206 of file meshmdlio.cpp.

◆ MeshModelClass

friend class MeshModelClass
friend

Definition at line 207 of file meshmdlio.cpp.


The documentation for this class was generated from the following file: