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| | Line3DClass (const Vector3 &start, const Vector3 &end, float width, float r, float g, float b, float opacity=1.0f) |
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| | Line3DClass (const Line3DClass &src) |
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| Line3DClass & | operator= (const Line3DClass &that) |
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| virtual | ~Line3DClass (void) |
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| virtual RenderObjClass * | Clone (void) const |
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| virtual int | Class_ID (void) const |
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| virtual void | Render (RenderInfoClass &rfinfo) |
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| virtual void | Scale (float scale) |
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| virtual void | Scale (float scalex, float scaley, float scalez) |
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| virtual int | Get_Num_Polys (void) const |
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| virtual void | Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const |
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| virtual void | Get_Obj_Space_Bounding_Box (AABoxClass &box) const |
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| void | Reset (const Vector3 &new_start, const Vector3 &new_end) |
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| void | Reset (const Vector3 &new_start, const Vector3 &new_end, float new_width) |
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| void | Re_Color (float r, float g, float b) |
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| void | Set_Opacity (float opacity) |
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| void | Set_Sort_Level (int level) |
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| int | Get_Sort_Level (void) const |
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| virtual | ~W3DMPO () |
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| | RenderObjClass (void) |
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| | RenderObjClass (const RenderObjClass &src) |
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| RenderObjClass & | operator= (const RenderObjClass &) |
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| virtual | ~RenderObjClass (void) |
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| virtual const char * | Get_Name (void) const |
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| virtual void | Set_Name (const char *name) |
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| virtual const char * | Get_Base_Model_Name (void) const |
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| virtual void | Set_Base_Model_Name (const char *name) |
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| virtual void | Special_Render (SpecialRenderInfoClass &rinfo) |
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| virtual void | On_Frame_Update () |
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| virtual void | Restart (void) |
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| virtual void | Add (SceneClass *scene) |
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| virtual void | Remove (void) |
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| virtual SceneClass * | Get_Scene (void) |
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| virtual SceneClass * | Peek_Scene (void) |
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| virtual void | Set_Container (RenderObjClass *con) |
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| virtual void | Validate_Transform (void) const |
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| RenderObjClass * | Get_Container (void) const |
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| virtual void | Set_Transform (const Matrix3D &m) |
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| virtual void | Set_Position (const Vector3 &v) |
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| const Matrix3D & | Get_Transform (void) const |
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| const Matrix3D & | Get_Transform (bool &is_transform_identity) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (void) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (bool &is_transform_identity) const |
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| bool | Is_Transform_Identity () const |
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| bool | Is_Transform_Identity_No_Validity_Check () const |
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| Vector3 | Get_Position (void) const |
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| virtual void | Notify_Added (SceneClass *scene) |
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| virtual void | Notify_Removed (SceneClass *scene) |
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| virtual int | Get_Num_Sub_Objects (void) const |
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| virtual RenderObjClass * | Get_Sub_Object (int index) const |
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| virtual int | Add_Sub_Object (RenderObjClass *subobj) |
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| virtual int | Remove_Sub_Object (RenderObjClass *robj) |
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| virtual RenderObjClass * | Get_Sub_Object_By_Name (const char *name, int *index=NULL) const |
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| virtual int | Get_Num_Sub_Objects_On_Bone (int boneindex) const |
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| virtual RenderObjClass * | Get_Sub_Object_On_Bone (int index, int boneindex) const |
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| virtual int | Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const |
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| virtual int | Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index) |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname) |
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| virtual int | Remove_Sub_Objects_From_Bone (int boneindex) |
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| virtual int | Remove_Sub_Objects_From_Bone (const char *bname) |
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| virtual void | Update_Sub_Object_Transforms (void) |
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| virtual void | Set_Animation (void) |
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| virtual void | Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) |
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| virtual void | Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) |
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| virtual void | Set_Animation (HAnimComboClass *anim_combo) |
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| virtual HAnimClass * | Peek_Animation (void) |
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| virtual int | Get_Num_Bones (void) |
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| virtual const char * | Get_Bone_Name (int bone_index) |
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| virtual int | Get_Bone_Index (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (int boneindex) |
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| virtual void | Capture_Bone (int bindex) |
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| virtual void | Release_Bone (int bindex) |
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| virtual bool | Is_Bone_Captured (int bindex) const |
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| virtual void | Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false) |
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| virtual const HTreeClass * | Get_HTree (void) const |
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| virtual bool | Cast_Ray (RayCollisionTestClass &raytest) |
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| virtual bool | Cast_AABox (AABoxCollisionTestClass &boxtest) |
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| virtual bool | Cast_OBBox (OBBoxCollisionTestClass &boxtest) |
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| virtual bool | Intersect_AABox (AABoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect_OBBox (OBBoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual const SphereClass & | Get_Bounding_Sphere (void) const |
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| virtual const AABoxClass & | Get_Bounding_Box (void) const |
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| virtual void | Update_Obj_Space_Bounding_Volumes (void) |
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| virtual void | Prepare_LOD (CameraClass &camera) |
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| virtual void | Recalculate_Static_LOD_Factors (void) |
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| virtual void | Increment_LOD (void) |
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| virtual void | Decrement_LOD (void) |
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| virtual float | Get_Cost (void) const |
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| virtual float | Get_Value (void) const |
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| virtual float | Get_Post_Increment_Value (void) const |
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| virtual void | Set_LOD_Level (int lod) |
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| virtual int | Get_LOD_Level (void) const |
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| virtual int | Get_LOD_Count (void) const |
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| virtual void | Set_LOD_Bias (float bias) |
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| virtual int | Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const |
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| virtual RenderObjClass * | Get_Current_LOD (void) |
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| virtual bool | Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true) |
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| virtual bool | Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) |
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| virtual void | Create_Decal (DecalGeneratorClass *generator) |
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| virtual void | Delete_Decal (uint32 decal_id) |
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| virtual MaterialInfoClass * | Get_Material_Info (void) |
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| virtual void | Set_User_Data (void *value, bool recursive=false) |
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| virtual void * | Get_User_Data () |
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| virtual int | Get_Num_Snap_Points (void) |
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| virtual void | Get_Snap_Point (int index, Vector3 *set) |
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| virtual float | Get_Screen_Size (CameraClass &camera) |
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| virtual void | Set_ObjectScale (float scale) |
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| const float | Get_ObjectScale (void) const |
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| void | Set_ObjectColor (unsigned int color) |
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| const unsigned int | Get_ObjectColor (void) const |
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| virtual int | Is_Really_Visible (void) |
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| virtual int | Is_Not_Hidden_At_All (void) |
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| virtual int | Is_Visible (void) const |
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| virtual void | Set_Visible (int onoff) |
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| virtual int | Is_Hidden (void) const |
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| virtual void | Set_Hidden (int onoff) |
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| virtual int | Is_Animation_Hidden (void) const |
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| virtual void | Set_Animation_Hidden (int onoff) |
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| virtual int | Is_Force_Visible (void) const |
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| virtual void | Set_Force_Visible (int onoff) |
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| virtual int | Is_Translucent (void) const |
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| virtual void | Set_Translucent (int onoff) |
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| virtual int | Is_Alpha (void) const |
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| virtual void | Set_Alpha (int onoff) |
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| virtual int | Is_Additive (void) const |
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| virtual void | Set_Additive (int onoff) |
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| virtual int | Get_Collision_Type (void) const |
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| virtual void | Set_Collision_Type (int type) |
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| virtual bool | Is_Complete (void) |
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| virtual bool | Is_In_Scene (void) |
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| virtual float | Get_Native_Screen_Size (void) const |
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| virtual void | Set_Native_Screen_Size (float screensize) |
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| void | Set_Sub_Objects_Match_LOD (int onoff) |
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| int | Is_Sub_Objects_Match_LOD_Enabled (void) |
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| void | Set_Sub_Object_Transforms_Dirty (bool onoff) |
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| bool | Are_Sub_Object_Transforms_Dirty (void) |
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| void | Set_Ignore_LOD_Cost (bool onoff) |
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| bool | Is_Ignoring_LOD_Cost (void) |
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| void | Set_Is_Self_Shadowed () |
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| void | Unset_Is_Self_Shadowed () |
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| int | Is_Self_Shadowed () const |
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| virtual const PersistFactoryClass & | Get_Factory (void) const |
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| virtual bool | Save (ChunkSaveClass &csave) |
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| virtual bool | Load (ChunkLoadClass &cload) |
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| RenderHookClass * | Get_Render_Hook (void) |
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| void | Set_Render_Hook (RenderHookClass *hook) |
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| | RefCountClass (void) |
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| | RefCountClass (const RefCountClass &) |
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| void | Add_Ref (void) const |
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| WWINLINE void | Release_Ref (void) const |
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| int | Num_Refs (void) const |
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| virtual void | Delete_This (void) |
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| | PostLoadableClass (void) |
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| virtual | ~PostLoadableClass (void) |
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| virtual void | On_Post_Load (void) |
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| bool | Is_Post_Load_Registered (void) |
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| void | Set_Post_Load_Registered (bool onoff) |
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| | MultiListObjectClass (void) |
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| virtual | ~MultiListObjectClass (void) |
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| MultiListNodeClass * | Get_List_Node () const |
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| void | Set_List_Node (MultiListNodeClass *node) |
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|
| enum | { USER_DATA_MATERIAL_OVERRIDE = 0x01234567
} |
| |
| enum | {
CLASSID_UNKNOWN = 0xFFFFFFFF
, CLASSID_MESH = 0
, CLASSID_HMODEL
, CLASSID_DISTLOD
,
CLASSID_PREDLODGROUP
, CLASSID_TILEMAP
, CLASSID_IMAGE3D
, CLASSID_LINE3D
,
CLASSID_BITMAP2D
, CLASSID_CAMERA
, CLASSID_DYNAMESH
, CLASSID_DYNASCREENMESH
,
CLASSID_TEXTDRAW
, CLASSID_FOG
, CLASSID_LAYERFOG
, CLASSID_LIGHT
,
CLASSID_PARTICLEEMITTER
, CLASSID_PARTICLEBUFFER
, CLASSID_SCREENPOINTGROUP
, CLASSID_VIEWPOINTGROUP
,
CLASSID_WORLDPOINTGROUP
, CLASSID_TEXT2D
, CLASSID_TEXT3D
, CLASSID_NULL
,
CLASSID_COLLECTION
, CLASSID_FLARE
, CLASSID_HLOD
, CLASSID_AABOX
,
CLASSID_OBBOX
, CLASSID_SEGLINE
, CLASSID_SPHERE
, CLASSID_RING
,
CLASSID_BOUNDFOG
, CLASSID_DAZZLE
, CLASSID_SOUND
, CLASSID_SEGLINETRAIL
,
CLASSID_LAND
, CLASSID_SHDMESH
, CLASSID_LAST = 0x0000FFFF
} |
| |
| enum | AnimMode {
ANIM_MODE_MANUAL = 0
, ANIM_MODE_LOOP
, ANIM_MODE_ONCE
, ANIM_MODE_LOOP_PINGPONG
,
ANIM_MODE_LOOP_BACKWARDS
, ANIM_MODE_ONCE_BACKWARDS
} |
| |
| static int | Total_Refs (void) |
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| static RefCountClass * | Add_Active_Ref (RefCountClass *obj) |
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| static RefCountClass * | Set_Ref_Owner (RefCountClass *obj, char *file, int line) |
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| static void | Remove_Active_Ref (RefCountClass *obj) |
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| static bool | Validate_Active_Ref (RefCountClass *obj) |
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| RefCountNodeClass | ActiveRefNode |
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| ActiveRefStruct | ActiveRefInfo |
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| static const float | AT_MIN_LOD = FLT_MAX |
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| static const float | AT_MAX_LOD = -1.0f |
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| static RefCountListClass | ActiveRefList |
| |
| enum | {
COLL_TYPE_MASK = 0x000000FF
, IS_VISIBLE = 0x00000100
, IS_NOT_HIDDEN = 0x00000200
, IS_NOT_ANIMATION_HIDDEN = 0x00000400
,
IS_FORCE_VISIBLE = 0x00000800
, BOUNDING_VOLUMES_VALID = 0x00002000
, IS_TRANSLUCENT = 0x00004000
, IGNORE_LOD_COST = 0x00008000
,
SUBOBJS_MATCH_LOD = 0x00010000
, SUBOBJ_TRANSFORMS_DIRTY = 0x00020000
, IS_ALPHA = 0x00040000
, IS_ADDITIVE = 0x00100000
,
IS_SELF_SHADOWED = 0x00080000
, IS_CHEATER = 0x00100000
, IS_REALLY_VISIBLE = IS_VISIBLE | IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN
, IS_NOT_HIDDEN_AT_ALL = IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN
,
DEFAULT_BITS = COLL_TYPE_ALL | IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN
} |
| |
| virtual int | glueEnforcer () const =0 |
| |
| virtual void | Add_Dependencies_To_List (DynamicVectorClass< StringClass > &file_list, bool textures_only=false) |
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| virtual void | Update_Cached_Bounding_Volumes (void) const |
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| virtual void | Update_Sub_Object_Bits (void) |
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| bool | Bounding_Volumes_Valid (void) const |
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| void | Invalidate_Cached_Bounding_Volumes (void) const |
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| void | Validate_Cached_Bounding_Volumes (void) const |
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| virtual | ~RefCountClass (void) |
| |
Definition at line 60 of file line3d.h.