#include <sphere.h>
Definition at line 71 of file sphere.h.
◆ SphereClass() [1/5]
| SphereClass::SphereClass |
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void | | ) |
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inline |
◆ SphereClass() [2/5]
| SphereClass::SphereClass |
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const Vector3 & | center, |
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float | radius ) |
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inline |
◆ SphereClass() [3/5]
| SphereClass::SphereClass |
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const Matrix3D & | mtx, |
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const Vector3 & | center, |
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float | radius ) |
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inline |
◆ SphereClass() [4/5]
◆ SphereClass() [5/5]
| SphereClass::SphereClass |
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const Vector3 * | Position, |
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const int | VertCount ) |
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◆ Add_Sphere()
◆ Init() [1/2]
| void SphereClass::Init |
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const Matrix3D & | mtx, |
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const Vector3 & | pos, |
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float | radius ) |
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◆ Init() [2/2]
| void SphereClass::Init |
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const Vector3 & | pos, |
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float | radius ) |
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◆ operator*=()
◆ operator+=()
◆ Re_Center()
| void SphereClass::Re_Center |
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const Vector3 & | center | ) |
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inline |
◆ Transform()
| void SphereClass::Transform |
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const Matrix3D & | tm | ) |
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◆ Volume()
| float SphereClass::Volume |
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void | | ) |
const |
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◆ Center
◆ Radius
| float SphereClass::Radius |
The documentation for this class was generated from the following file:
- Code/Libraries/Source/WWVegas/WWMath/sphere.h