67 float r,
float g,
float b,
float opacity = 1.0f);
80 virtual void Scale(
float scalex,
float scaley,
float scalez);
98 void Re_Color(
float r,
float g,
float b);
Color scale(const Color &a, const Color &b)
#define W3DMPO_GLUE(ARGCLASS)
virtual RenderObjClass * Clone(void) const
virtual void Get_Obj_Space_Bounding_Box(AABoxClass &box) const
virtual int Get_Num_Polys(void) const
virtual void Scale(float scale)
void Reset(const Vector3 &new_start, const Vector3 &new_end)
void Set_Opacity(float opacity)
virtual void Render(RenderInfoClass &rfinfo)
void Re_Color(float r, float g, float b)
virtual ~Line3DClass(void)
virtual void Get_Obj_Space_Bounding_Sphere(SphereClass &sphere) const
void Set_Sort_Level(int level)
Line3DClass(const Vector3 &start, const Vector3 &end, float width, float r, float g, float b, float opacity=1.0f)
Line3DClass & operator=(const Line3DClass &that)
virtual int Class_ID(void) const
int Get_Sort_Level(void) const