96void HModelDefClass::Free(
void)
98 if (SubObjects !=
NULL) {
104 if (SnapPoints !=
NULL) {
105 SnapPoints->Release_Ref();
126 int subobjcounter = 0;
158 strcpy(Name,ModelName);
165 if (SubObjects ==
NULL) {
193 if (!read_connection(cload,&(SubObjects[subobjcounter]),pre30)) {
@ W3D_CHUNK_HMODEL_HEADER
@ W3D_CHUNK_COLLISION_NODE
#define W3D_MAKE_VERSION(major, minor)
uint32 Read(void *buf, uint32 nbytes)
int Load_W3D(ChunkLoadClass &cload)
WW3DErrorType Load_W3D(ChunkLoadClass &cload)
char RenderObjName[2 *W3D_NAME_LEN]
char RenderObjName[W3D_NAME_LEN]