Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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snappts.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/snappts.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "
snappts.h
"
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#include "chunkio.h"
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#include "
w3d_file.h
"
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#include "
w3derr.h
"
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WW3DErrorType
SnapPointsClass::Load_W3D
(
ChunkLoadClass
& cload)
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{
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// this function assumes that a W3D_CHUNK_POINTS has been opened
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int
size = cload.
Cur_Chunk_Length
();
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int
count = size /
sizeof
(
W3dVectorStruct
);
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Resize
(count);
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for
(
int
i=0; i<count; i++) {
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W3dVectorStruct
vec;
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if
(cload.
Read
(&vec,
sizeof
(vec)) !=
sizeof
(vec)) {
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goto
Error;
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}
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Vector3
point (vec.
X
, vec.
Y
, vec.
Z
);
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Add
(point);
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//(*this)[i].Set(vec.X,vec.Y,vec.X);
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}
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return
WW3D_ERROR_OK
;
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Error:
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return
WW3D_ERROR_LOAD_FAILED
;
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}
w3d_file.h
ChunkLoadClass
Definition
chunkio.h:183
ChunkLoadClass::Cur_Chunk_Length
uint32 Cur_Chunk_Length()
Definition
chunkio.cpp:503
ChunkLoadClass::Read
uint32 Read(void *buf, uint32 nbytes)
Definition
chunkio.cpp:692
DynamicVectorClass< Vector3 >::Resize
virtual bool Resize(int newsize, Vector3 const *array=0)
Definition
Vector.H:615
DynamicVectorClass< Vector3 >::Add
bool Add(Vector3 const &object)
Definition
Vector.H:671
SnapPointsClass::Load_W3D
WW3DErrorType Load_W3D(ChunkLoadClass &cload)
Definition
snappts.cpp:42
Vector3
Definition
vector3.h:85
snapPts.h
W3dVectorStruct
Definition
w3d_file.h:325
W3dVectorStruct::Y
float32 Y
Definition
w3d_file.h:327
W3dVectorStruct::Z
float32 Z
Definition
w3d_file.h:328
W3dVectorStruct::X
float32 X
Definition
w3d_file.h:326
w3derr.h
WW3DErrorType
WW3DErrorType
Definition
w3derr.h:51
WW3D_ERROR_LOAD_FAILED
@ WW3D_ERROR_LOAD_FAILED
Definition
w3derr.h:54
WW3D_ERROR_OK
@ WW3D_ERROR_OK
Definition
w3derr.h:52
Code
Libraries
Source
WWVegas
WW3D2
snappts.cpp
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