Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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polyinfo.cpp
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WW3D *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/polyinfo.cpp $*
26 * *
27 * Original Author:: Greg Hjelstrom *
28 * *
29 * $Author:: Greg_h $*
30 * *
31 * $Modtime:: 2/07/01 12:50p $*
32 * *
33 * $Revision:: 3 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39
40#include "polyinfo.h"
41#include "texture.h"
42#include "vertmaterial.h"
43#include "shader.h"
44
46{
47 if(texture)
48 texture->Add_Ref();
49 if(Texture)
50 Texture->Release_Ref();
51 Texture = texture;
52}
54{
55 if(vertexMaterial)
56 vertexMaterial->Add_Ref();
58 VertexMaterial->Release_Ref();
59
60 VertexMaterial = vertexMaterial;
61}
62
64{
65 if(Shader)
66 delete Shader;
67
68 // todo : update for refcounted shaders
69 Shader = W3DNEW ShaderClass(* shader);
70}
71
72
74{
75 if(Texture)
76 Texture->Release_Ref();
78 VertexMaterial->Release_Ref();
79
80 // todo : update for refcounted shaders
81 if(Shader)
82 delete Shader;
83}
84
85
#define W3DNEW
Definition always.h:109
void Set_Shader(ShaderClass *shader)
Definition polyinfo.cpp:63
void Set_Vertex_Material(VertexMaterialClass *vertexMaterial)
Definition polyinfo.cpp:53
void Set_Texture(TextureClass *texture)
Definition polyinfo.cpp:45
TextureClass * Texture
Definition polyinfo.h:88
VertexMaterialClass * VertexMaterial
Definition polyinfo.h:89
ShaderClass * Shader
Definition polyinfo.h:90
void Add_Ref(void) const
Definition refcount.cpp:171