#include <texture.h>
Inherits TextureBaseClass.
Inherited by AlphaEdgeTextureClass, AlphaTerrainTextureClass, CloudMapTerrainTextureClass, CubeTextureClass, LightMapTerrainTextureClass, ScorchTextureClass, TerrainTextureClass, and VolumeTextureClass.
Public Member Functions | |
| TextureClass (unsigned width, unsigned height, WW3DFormat format, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, bool allow_reduction=true) | |
| TextureClass (const char *name, const char *full_path=NULL, MipCountType mip_level_count=MIP_LEVELS_ALL, WW3DFormat texture_format=WW3D_FORMAT_UNKNOWN, bool allow_compression=true, bool allow_reduction=true) | |
| TextureClass (SurfaceClass *surface, MipCountType mip_level_count=MIP_LEVELS_ALL) | |
| TextureClass (IDirect3DBaseTexture8 *d3d_texture) | |
| TextureClass (unsigned width, unsigned height, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, WW3DFormat format=WW3D_FORMAT_UNKNOWN, bool allow_reduction=true) | |
| virtual TexAssetType | Get_Asset_Type () const |
| virtual void | Init () |
| Initialise the texture. | |
| virtual void | Apply_New_Surface (IDirect3DBaseTexture8 *tex, bool initialized, bool disable_auto_invalidation=false) |
| Apply new surface to texture. | |
| SurfaceClass * | Get_Surface_Level (unsigned int level=0) |
| Get surface from mip level. | |
| IDirect3DSurface8 * | Get_D3D_Surface_Level (unsigned int level=0) |
| Get D3D surface from mip level. | |
| void | Get_Level_Description (SurfaceClass::SurfaceDescription &desc, unsigned int level=0) |
| Get surface description for a mip level. | |
| TextureFilterClass & | Get_Filter () |
| WW3DFormat | Get_Texture_Format () const |
| virtual void | Apply (unsigned int stage) |
| Apply texture states. | |
| virtual unsigned | Get_Texture_Memory_Usage () const |
| Get texture memory usage. | |
| virtual TextureClass * | As_TextureClass () |
Public Member Functions inherited from TextureBaseClass | |
| TextureBaseClass (unsigned width, unsigned height, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, bool reducible=true) | |
| virtual | ~TextureBaseClass () |
| Base texture class destructor. | |
| void | Set_Texture_Name (const char *name) |
| Set texture name. | |
| void | Set_Full_Path (const char *path) |
| const StringClass & | Get_Texture_Name (void) const |
| const StringClass & | Get_Full_Path (void) const |
| unsigned | Get_ID () const |
| unsigned int | Get_Mip_Level_Count (void) const |
| int | Get_Width () const |
| int | Get_Height () const |
| void | Set_Inactivation_Time (unsigned time) |
| int | Get_Inactivation_Time () const |
| unsigned int | Get_Priority (void) |
| Get priority. | |
| unsigned int | Set_Priority (unsigned int priority) |
| Set priority. | |
| bool | Is_Initialized () const |
| bool | Is_Lightmap () const |
| bool | Is_Procedural () const |
| bool | Is_Reducible () const |
| void | Invalidate () |
| Invalidate this texture. | |
| IDirect3DBaseTexture8 * | Peek_D3D_Base_Texture () const |
| Returns a pointer to the d3d texture. | |
| void | Set_D3D_Base_Texture (IDirect3DBaseTexture8 *tex) |
| Set the d3d texture pointer. Handles ref counts properly. | |
| PoolType | Get_Pool () const |
| bool | Is_Missing_Texture () |
| Is missing texture. | |
| bool | Is_Dirty () |
| void | Set_Dirty () |
| void | Clean () |
| void | Set_HSV_Shift (const Vector3 &hsv_shift) |
| const Vector3 & | Get_HSV_Shift () |
| bool | Is_Compression_Allowed () const |
| unsigned | Get_Reduction () const |
| Get reduction mip levels. | |
| virtual CubeTextureClass * | As_CubeTextureClass () |
| virtual VolumeTextureClass * | As_VolumeTextureClass () |
| IDirect3DTexture8 * | Peek_D3D_Texture () const |
| IDirect3DVolumeTexture8 * | Peek_D3D_VolumeTexture () const |
| IDirect3DCubeTexture8 * | Peek_D3D_CubeTexture () const |
Public Member Functions inherited from RefCountClass | |
| RefCountClass (void) | |
| RefCountClass (const RefCountClass &) | |
| void | Add_Ref (void) const |
| WWINLINE void | Release_Ref (void) const |
| int | Num_Refs (void) const |
| virtual void | Delete_This (void) |
Protected Attributes | |
| WW3DFormat | TextureFormat |
| TextureFilterClass | Filter |
Protected Attributes inherited from TextureBaseClass | |
| bool | Initialized |
| bool | IsLightmap |
| bool | IsCompressionAllowed |
| bool | IsProcedural |
| bool | IsReducible |
| unsigned | InactivationTime |
| unsigned | ExtendedInactivationTime |
| unsigned | LastInactivationSyncTime |
| unsigned | LastAccessed |
| Vector3 | HSVShift |
| int | Width |
| int | Height |
Additional Inherited Members | |
Public Types inherited from TextureBaseClass | |
| enum | PoolType { POOL_DEFAULT =0 , POOL_MANAGED , POOL_SYSTEMMEM } |
| enum | TexAssetType { TEX_REGULAR , TEX_CUBEMAP , TEX_VOLUME } |
Static Public Member Functions inherited from TextureBaseClass | |
| static int | _Get_Total_Locked_Surface_Size () |
| Get total locked surface size. | |
| static int | _Get_Total_Texture_Size () |
| Get total texture size. | |
| static int | _Get_Total_Lightmap_Texture_Size () |
| Get total lightmap texture size. | |
| static int | _Get_Total_Procedural_Texture_Size () |
| Get total procedural texture size. | |
| static int | _Get_Total_Locked_Surface_Count () |
| Get total locked surface count. | |
| static int | _Get_Total_Texture_Count () |
| Get total texture count. | |
| static int | _Get_Total_Lightmap_Texture_Count () |
| Get total light map texture count. | |
| static int | _Get_Total_Procedural_Texture_Count () |
| Get total procedural texture count. | |
| static void | Invalidate_Old_Unused_Textures (unsigned inactive_time_override) |
| Invalidate old unused textures. | |
| static void | Apply_Null (unsigned int stage) |
| Apply NULL texture state. | |
Static Public Member Functions inherited from RefCountClass | |
| static int | Total_Refs (void) |
| static RefCountClass * | Add_Active_Ref (RefCountClass *obj) |
| static RefCountClass * | Set_Ref_Owner (RefCountClass *obj, char *file, int line) |
| static void | Remove_Active_Ref (RefCountClass *obj) |
| static bool | Validate_Active_Ref (RefCountClass *obj) |
Public Attributes inherited from TextureBaseClass | |
| MipCountType | MipLevelCount |
Public Attributes inherited from RefCountClass | |
| RefCountNodeClass | ActiveRefNode |
| ActiveRefStruct | ActiveRefInfo |
Static Public Attributes inherited from RefCountClass | |
| static RefCountListClass | ActiveRefList |
Protected Member Functions inherited from TextureBaseClass | |
| void | Load_Locked_Surface () |
| Load locked surface. | |
| void | Poke_Texture (IDirect3DBaseTexture8 *tex) |
Protected Member Functions inherited from RefCountClass | |
| virtual | ~RefCountClass (void) |
| TextureClass::TextureClass | ( | unsigned | width, |
| unsigned | height, | ||
| WW3DFormat | format, | ||
| MipCountType | mip_level_count = MIP_LEVELS_ALL, | ||
| PoolType | pool = POOL_MANAGED, | ||
| bool | rendertarget = false, | ||
| bool | allow_reduction = true ) |
Definition at line 596 of file texture.cpp.
| TextureClass::TextureClass | ( | const char * | name, |
| const char * | full_path = NULL, | ||
| MipCountType | mip_level_count = MIP_LEVELS_ALL, | ||
| WW3DFormat | texture_format = WW3D_FORMAT_UNKNOWN, | ||
| bool | allow_compression = true, | ||
| bool | allow_reduction = true ) |
Definition at line 668 of file texture.cpp.
| TextureClass::TextureClass | ( | SurfaceClass * | surface, |
| MipCountType | mip_level_count = MIP_LEVELS_ALL ) |
Definition at line 766 of file texture.cpp.
| TextureClass::TextureClass | ( | IDirect3DBaseTexture8 * | d3d_texture | ) |
Definition at line 807 of file texture.cpp.
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Apply texture states.
Implements TextureBaseClass.
Reimplemented in AlphaEdgeTextureClass, AlphaTerrainTextureClass, CloudMapTerrainTextureClass, LightMapTerrainTextureClass, ScorchTextureClass, and TerrainTextureClass.
Definition at line 932 of file texture.cpp.
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Apply new surface to texture.
Implements TextureBaseClass.
Reimplemented in CubeTextureClass, and VolumeTextureClass.
Definition at line 894 of file texture.cpp.
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Reimplemented from TextureBaseClass.
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Implements TextureBaseClass.
Reimplemented in CubeTextureClass, and VolumeTextureClass.
| IDirect3DSurface8 * TextureClass::Get_D3D_Surface_Level | ( | unsigned int | level = 0 | ) |
Get D3D surface from mip level.
Definition at line 1019 of file texture.cpp.
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| void TextureClass::Get_Level_Description | ( | SurfaceClass::SurfaceDescription & | desc, |
| unsigned int | level = 0 ) |
Get surface description for a mip level.
Definition at line 1006 of file texture.cpp.
| SurfaceClass * TextureClass::Get_Surface_Level | ( | unsigned int | level = 0 | ) |
Get surface from mip level.
Definition at line 986 of file texture.cpp.
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