#include <TerrainTex.h>
Inherits TextureClass.
Public Member Functions | |
| LightMapTerrainTextureClass (AsciiString name, MipCountType mipLevelCount=MIP_LEVELS_ALL) | |
Public Member Functions inherited from TextureClass | |
| TextureClass (unsigned width, unsigned height, WW3DFormat format, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, bool allow_reduction=true) | |
| TextureClass (const char *name, const char *full_path=NULL, MipCountType mip_level_count=MIP_LEVELS_ALL, WW3DFormat texture_format=WW3D_FORMAT_UNKNOWN, bool allow_compression=true, bool allow_reduction=true) | |
| TextureClass (SurfaceClass *surface, MipCountType mip_level_count=MIP_LEVELS_ALL) | |
| TextureClass (IDirect3DBaseTexture8 *d3d_texture) | |
| TextureClass (unsigned width, unsigned height, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, WW3DFormat format=WW3D_FORMAT_UNKNOWN, bool allow_reduction=true) | |
| virtual TexAssetType | Get_Asset_Type () const |
| virtual void | Init () |
| Initialise the texture. | |
| virtual void | Apply_New_Surface (IDirect3DBaseTexture8 *tex, bool initialized, bool disable_auto_invalidation=false) |
| Apply new surface to texture. | |
| SurfaceClass * | Get_Surface_Level (unsigned int level=0) |
| Get surface from mip level. | |
| IDirect3DSurface8 * | Get_D3D_Surface_Level (unsigned int level=0) |
| Get D3D surface from mip level. | |
| void | Get_Level_Description (SurfaceClass::SurfaceDescription &desc, unsigned int level=0) |
| Get surface description for a mip level. | |
| TextureFilterClass & | Get_Filter () |
| WW3DFormat | Get_Texture_Format () const |
| virtual unsigned | Get_Texture_Memory_Usage () const |
| Get texture memory usage. | |
| virtual TextureClass * | As_TextureClass () |
Public Member Functions inherited from TextureBaseClass | |
| TextureBaseClass (unsigned width, unsigned height, MipCountType mip_level_count=MIP_LEVELS_ALL, PoolType pool=POOL_MANAGED, bool rendertarget=false, bool reducible=true) | |
| virtual | ~TextureBaseClass () |
| Base texture class destructor. | |
| void | Set_Texture_Name (const char *name) |
| Set texture name. | |
| void | Set_Full_Path (const char *path) |
| const StringClass & | Get_Texture_Name (void) const |
| const StringClass & | Get_Full_Path (void) const |
| unsigned | Get_ID () const |
| unsigned int | Get_Mip_Level_Count (void) const |
| int | Get_Width () const |
| int | Get_Height () const |
| void | Set_Inactivation_Time (unsigned time) |
| int | Get_Inactivation_Time () const |
| unsigned int | Get_Priority (void) |
| Get priority. | |
| unsigned int | Set_Priority (unsigned int priority) |
| Set priority. | |
| bool | Is_Initialized () const |
| bool | Is_Lightmap () const |
| bool | Is_Procedural () const |
| bool | Is_Reducible () const |
| void | Invalidate () |
| Invalidate this texture. | |
| IDirect3DBaseTexture8 * | Peek_D3D_Base_Texture () const |
| Returns a pointer to the d3d texture. | |
| void | Set_D3D_Base_Texture (IDirect3DBaseTexture8 *tex) |
| Set the d3d texture pointer. Handles ref counts properly. | |
| PoolType | Get_Pool () const |
| bool | Is_Missing_Texture () |
| Is missing texture. | |
| bool | Is_Dirty () |
| void | Set_Dirty () |
| void | Clean () |
| void | Set_HSV_Shift (const Vector3 &hsv_shift) |
| const Vector3 & | Get_HSV_Shift () |
| bool | Is_Compression_Allowed () const |
| unsigned | Get_Reduction () const |
| Get reduction mip levels. | |
| virtual CubeTextureClass * | As_CubeTextureClass () |
| virtual VolumeTextureClass * | As_VolumeTextureClass () |
| IDirect3DTexture8 * | Peek_D3D_Texture () const |
| IDirect3DVolumeTexture8 * | Peek_D3D_VolumeTexture () const |
| IDirect3DCubeTexture8 * | Peek_D3D_CubeTexture () const |
Public Member Functions inherited from RefCountClass | |
| RefCountClass (void) | |
| RefCountClass (const RefCountClass &) | |
| void | Add_Ref (void) const |
| WWINLINE void | Release_Ref (void) const |
| int | Num_Refs (void) const |
| virtual void | Delete_This (void) |
Protected Member Functions | |
| virtual void | Apply (unsigned int stage) |
Protected Member Functions inherited from TextureBaseClass | |
| void | Load_Locked_Surface () |
| Load locked surface. | |
| void | Poke_Texture (IDirect3DBaseTexture8 *tex) |
Protected Member Functions inherited from RefCountClass | |
| virtual | ~RefCountClass (void) |
Additional Inherited Members | |
Public Types inherited from TextureBaseClass | |
| enum | PoolType { POOL_DEFAULT =0 , POOL_MANAGED , POOL_SYSTEMMEM } |
| enum | TexAssetType { TEX_REGULAR , TEX_CUBEMAP , TEX_VOLUME } |
Static Public Member Functions inherited from TextureBaseClass | |
| static int | _Get_Total_Locked_Surface_Size () |
| Get total locked surface size. | |
| static int | _Get_Total_Texture_Size () |
| Get total texture size. | |
| static int | _Get_Total_Lightmap_Texture_Size () |
| Get total lightmap texture size. | |
| static int | _Get_Total_Procedural_Texture_Size () |
| Get total procedural texture size. | |
| static int | _Get_Total_Locked_Surface_Count () |
| Get total locked surface count. | |
| static int | _Get_Total_Texture_Count () |
| Get total texture count. | |
| static int | _Get_Total_Lightmap_Texture_Count () |
| Get total light map texture count. | |
| static int | _Get_Total_Procedural_Texture_Count () |
| Get total procedural texture count. | |
| static void | Invalidate_Old_Unused_Textures (unsigned inactive_time_override) |
| Invalidate old unused textures. | |
| static void | Apply_Null (unsigned int stage) |
| Apply NULL texture state. | |
Static Public Member Functions inherited from RefCountClass | |
| static int | Total_Refs (void) |
| static RefCountClass * | Add_Active_Ref (RefCountClass *obj) |
| static RefCountClass * | Set_Ref_Owner (RefCountClass *obj, char *file, int line) |
| static void | Remove_Active_Ref (RefCountClass *obj) |
| static bool | Validate_Active_Ref (RefCountClass *obj) |
Public Attributes inherited from TextureBaseClass | |
| MipCountType | MipLevelCount |
Public Attributes inherited from RefCountClass | |
| RefCountNodeClass | ActiveRefNode |
| ActiveRefStruct | ActiveRefInfo |
Static Public Attributes inherited from RefCountClass | |
| static RefCountListClass | ActiveRefList |
Protected Attributes inherited from TextureClass | |
| WW3DFormat | TextureFormat |
| TextureFilterClass | Filter |
Protected Attributes inherited from TextureBaseClass | |
| bool | Initialized |
| bool | IsLightmap |
| bool | IsCompressionAllowed |
| bool | IsProcedural |
| bool | IsReducible |
| unsigned | InactivationTime |
| unsigned | ExtendedInactivationTime |
| unsigned | LastInactivationSyncTime |
| unsigned | LastAccessed |
| Vector3 | HSVShift |
| int | Width |
| int | Height |
Definition at line 99 of file TerrainTex.h.
| LightMapTerrainTextureClass::LightMapTerrainTextureClass | ( | AsciiString | name, |
| MipCountType | mipLevelCount = MIP_LEVELS_ALL ) |
Constructor. Calls parent constructor to load the .tga texture.
Definition at line 649 of file TerrainTex.cpp.
|
protectedvirtual |
Sets the texture as the current D3D texture, and does some custom setup. The LightMapTerrainTextureClass may be applied by itself, or with the CloudMapTerrainTextureClass. This may be applied in either single pass, as the second texture in the pipe, or multipass. If stage==0, we are doing multipass and we set up the pipe for a single texture. If stage==1, then we are doing a single pass, and we set up the pipe so that we blend onto the cloud map texture in stage 0. Also, texture is mapped using the x/y coordinates of the map, saving us yet another set of uv coordinates. (standard D3D setup, but beyond the scope of W3D).
Reimplemented from TextureClass.
Definition at line 674 of file TerrainTex.cpp.