80 Set(texture, vertexMaterial, shader);
void Set_Shader(ShaderClass *shader)
ShaderClass * Peek_Shader() const
TextureClass * Peek_Texture() const
void Set_Vertex_Material(VertexMaterialClass *vertexMaterial)
void Set_Texture(TextureClass *texture)
VertexMaterialClass * Peek_Vertex_Material() const
VertexMaterialClass * VertexMaterial
void Set(TextureClass *texture, VertexMaterialClass *vertexMaterial, ShaderClass *shader)
PolygonInfoClass(TextureClass *texture=0, VertexMaterialClass *vertexMaterial=0, ShaderClass *shader=0)