Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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polyinfo.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : ww3d *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/polyinfo.h $*
26 * *
27 * $Author:: Greg_h $*
28 * *
29 * $Modtime:: 2/07/01 12:48p $*
30 * *
31 * $Revision:: 2 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#ifndef POLYINFO_H
39#define POLYINFO_H
40
41#if _MSC_VER >= 1000
42#pragma once
43#endif // _MSC_VER >= 1000
44
45class TextureClass;
47class ShaderClass;
48
49
58{
59
60public:
61
62 TextureClass * Peek_Texture() const { return Texture; }
64 ShaderClass * Peek_Shader() const { return Shader; }
65
66 void Set_Texture(TextureClass *texture);
67 void Set_Vertex_Material(VertexMaterialClass *vertexMaterial);
68 void Set_Shader(ShaderClass *shader);
69
70 void Set(TextureClass *texture, VertexMaterialClass *vertexMaterial, ShaderClass *shader)
71 {
72 Set_Texture(texture);
73 Set_Vertex_Material(vertexMaterial);
74 Set_Shader(shader);
75 }
76
77 PolygonInfoClass(TextureClass *texture = 0, VertexMaterialClass *vertexMaterial = 0, ShaderClass *shader = 0)
78 : Texture(0), VertexMaterial(0), Shader(0)
79 {
80 Set(texture, vertexMaterial, shader);
81 }
82
84
85
86protected:
87
91};
92
93#endif
94
void Set_Shader(ShaderClass *shader)
Definition polyinfo.cpp:63
ShaderClass * Peek_Shader() const
Definition polyinfo.h:64
TextureClass * Peek_Texture() const
Definition polyinfo.h:62
void Set_Vertex_Material(VertexMaterialClass *vertexMaterial)
Definition polyinfo.cpp:53
void Set_Texture(TextureClass *texture)
Definition polyinfo.cpp:45
VertexMaterialClass * Peek_Vertex_Material() const
Definition polyinfo.h:63
TextureClass * Texture
Definition polyinfo.h:88
VertexMaterialClass * VertexMaterial
Definition polyinfo.h:89
ShaderClass * Shader
Definition polyinfo.h:90
void Set(TextureClass *texture, VertexMaterialClass *vertexMaterial, ShaderClass *shader)
Definition polyinfo.h:70
PolygonInfoClass(TextureClass *texture=0, VertexMaterialClass *vertexMaterial=0, ShaderClass *shader=0)
Definition polyinfo.h:77