Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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texture.h File Reference
#include "always.h"
#include "refcount.h"
#include "chunkio.h"
#include "surfaceclass.h"
#include "ww3dformat.h"
#include "wwstring.h"
#include "vector3.h"
#include "texturefilter.h"

Go to the source code of this file.

Classes

class  TextureBaseClass
 
class  TextureClass
 
class  ZTextureClass
 
class  CubeTextureClass
 
class  VolumeTextureClass
 

Macros

#define TEXTURE_H
 

Functions

TextureClassLoad_Texture (ChunkLoadClass &cload)
 
void Save_Texture (TextureClass *texture, ChunkSaveClass &csave)
 

Macro Definition Documentation

◆ TEXTURE_H

#define TEXTURE_H

Definition at line 48 of file texture.h.

Function Documentation

◆ Load_Texture()

TextureClass * Load_Texture ( ChunkLoadClass & cload)

Definition at line 1051 of file texture.cpp.

◆ Save_Texture()

void Save_Texture ( TextureClass * texture,
ChunkSaveClass & csave )

Definition at line 1184 of file texture.cpp.