Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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dx8renderer.h File Reference
#include "always.h"
#include "wwstring.h"
#include "simplevec.h"
#include "refcount.h"
#include "vector.h"
#include "dx8list.h"
#include "shader.h"
#include "dx8wrapper.h"
#include "meshmatdesc.h"

Go to the source code of this file.

Classes

class  DX8TextureCategoryClass
 
class  DX8FVFCategoryContainer
 
class  DX8RigidFVFCategoryContainer
 
class  DX8SkinFVFCategoryContainer
 
class  DX8MeshRendererClass
 

Macros

#define DX8_RENDERER_H
 
#define RECORD_RENDER(I, P)
 

Variables

DX8MeshRendererClass TheDX8MeshRenderer
 

Macro Definition Documentation

◆ DX8_RENDERER_H

#define DX8_RENDERER_H

Definition at line 46 of file dx8renderer.h.

◆ RECORD_RENDER

#define RECORD_RENDER ( I,
P )
Value:
render_stats[I].count++; render_stats[I].polys+=P;
#define I(x, y, z)
Definition md5.cpp:89

Definition at line 74 of file dx8renderer.h.

Variable Documentation

◆ TheDX8MeshRenderer

DX8MeshRendererClass TheDX8MeshRenderer
extern

Definition at line 67 of file dx8renderer.cpp.