Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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soundlibrarybridge.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19 /***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 *
23 * Project name : Earth and Beyond
24 *
25 * File name : soundlibrarybridge.h
26 *
27 * Programmer : Mike Lytle
28 *
29 * Start date : 6/21/2002
30 *
31 * Last update : 10/23/2002 MBL
32 *
33 *---------------------------------------------------------------------------------------------
34 * Functions:
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36#ifndef SOUNDLIBRARYBRIDGE_H
37#define SOUNDLIBRARYBRIDGE_H
38
39// Forward declarations.
40class Matrix3D;
41
43 public:
44 virtual void Play_3D_Audio(const char * name, const Matrix3D & tm) = 0;
45 virtual void Play_2D_Audio(const char * name) = 0;
46 virtual void Stop_Playing_Audio(const char * name) = 0;
47};
48
49#endif //SOUNDLIBRARYBRIDGE_H
virtual void Play_2D_Audio(const char *name)=0
virtual void Play_3D_Audio(const char *name, const Matrix3D &tm)=0
virtual void Stop_Playing_Audio(const char *name)=0