26bool DX8RendererDebugger::Enabled;
54 tmp.
Format(
"id: %5.5d mesh: %s %d polys, %d verts",
79 MeshHash.Remove_All();
107 if (!Enabled)
return;
115 if (!Enabled)
return;
125 if (!Enabled)
return;
129 ite.
Peek_Value()->Set_Debugger_Disable(
false);
static void Get_String(StringClass &s)
static void Add_Mesh(MeshClass *mesh)
static void Enable_Mesh(unsigned id)
static void Disable_Mesh(unsigned id)
static void Enable(bool enable)
static void Disable_All()
const KeyType & Peek_Key()
virtual const char * Get_Name(void) const
void Set_Debugger_Disable(bool b)
MeshModelClass * Peek_Model(void)
unsigned Get_Debug_Id() const
bool Is_Disabled_By_Debugger() const
int Get_Vertex_Count(void) const
int Get_Polygon_Count(void) const
int _cdecl Format(const TCHAR *format,...)