#include <dx8rendererdebugger.h>
Definition at line 55 of file dx8rendererdebugger.h.
◆ Add_Mesh()
| static void DX8RendererDebugger::Add_Mesh |
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MeshClass * | mesh | ) |
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◆ Disable_All()
| void DX8RendererDebugger::Disable_All |
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◆ Disable_Mesh()
| void DX8RendererDebugger::Disable_Mesh |
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unsigned | id | ) |
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◆ Enable()
| void DX8RendererDebugger::Enable |
( |
bool | enable | ) |
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◆ Enable_All()
| void DX8RendererDebugger::Enable_All |
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◆ Enable_Mesh()
| void DX8RendererDebugger::Enable_Mesh |
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unsigned | id | ) |
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◆ Get_String()
| void DX8RendererDebugger::Get_String |
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StringClass & | s | ) |
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◆ Is_Enabled()
◆ Update()
| void DX8RendererDebugger::Update |
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The documentation for this class was generated from the following files: