Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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dx8rendererdebugger.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : ww3d *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/dx8rendererdebugger.h $*
26 * *
27 * Original Author:: Jani Penttinen *
28 * *
29 * $Author:: Jani_p $*
30 * *
31 * $Modtime:: 11/06/01 6:14p $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39
40#if defined(_MSC_VER)
41#pragma once
42#endif
43
44#ifndef DX8_RENDERER_DEBUGGER_H
45#define DX8_RENDERER_DEBUGGER_H
46
47#include "always.h"
48
49class StringClass;
50class MeshClass;
51
52// Note! For the debugger to be usable, the application must call DX8RendererDebugger::Update() once
53// each frame.
54
56{
57 static bool Enabled;
58public:
59 static void Enable(bool enable);
60 WWINLINE static bool Is_Enabled() { return Enabled; }
61 static void Get_String(StringClass& s);
62 static void Update();
63#ifdef WWDEBUG
64 static void Add_Mesh(MeshClass* mesh);
65#else
66 static void Add_Mesh(MeshClass* mesh) {}
67#endif
68
69 static void Disable_Mesh(unsigned id);
70 static void Enable_Mesh(unsigned id);
71 static void Disable_All();
72 static void Enable_All();
73};
74
75#endif
#define WWINLINE
Definition always.h:172
static void Get_String(StringClass &s)
static void Add_Mesh(MeshClass *mesh)
static void Enable_Mesh(unsigned id)
static WWINLINE bool Is_Enabled()
static void Disable_Mesh(unsigned id)
static void Enable(bool enable)