Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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dx8rendererdebugger.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ww3d *
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* *
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* $Archive:: /Commando/Code/ww3d2/dx8rendererdebugger.h $*
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* *
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* Original Author:: Jani Penttinen *
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 11/06/01 6:14p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef DX8_RENDERER_DEBUGGER_H
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#define DX8_RENDERER_DEBUGGER_H
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#include "always.h"
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class
StringClass
;
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class
MeshClass
;
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// Note! For the debugger to be usable, the application must call DX8RendererDebugger::Update() once
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// each frame.
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class
DX8RendererDebugger
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{
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static
bool
Enabled;
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public
:
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static
void
Enable
(
bool
enable);
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WWINLINE
static
bool
Is_Enabled
() {
return
Enabled; }
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static
void
Get_String
(
StringClass
& s);
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static
void
Update
();
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#ifdef WWDEBUG
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static
void
Add_Mesh
(
MeshClass
* mesh);
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#else
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static
void
Add_Mesh
(
MeshClass
* mesh) {}
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#endif
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static
void
Disable_Mesh
(
unsigned
id
);
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static
void
Enable_Mesh
(
unsigned
id
);
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static
void
Disable_All
();
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static
void
Enable_All
();
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};
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#endif
WWINLINE
#define WWINLINE
Definition
always.h:172
DX8RendererDebugger
Definition
dx8rendererdebugger.h:56
DX8RendererDebugger::Get_String
static void Get_String(StringClass &s)
Definition
dx8rendererdebugger.cpp:33
DX8RendererDebugger::Enable_All
static void Enable_All()
Definition
dx8rendererdebugger.cpp:123
DX8RendererDebugger::Add_Mesh
static void Add_Mesh(MeshClass *mesh)
Definition
dx8rendererdebugger.h:66
DX8RendererDebugger::Enable_Mesh
static void Enable_Mesh(unsigned id)
Definition
dx8rendererdebugger.cpp:105
DX8RendererDebugger::Is_Enabled
static WWINLINE bool Is_Enabled()
Definition
dx8rendererdebugger.h:60
DX8RendererDebugger::Disable_Mesh
static void Disable_Mesh(unsigned id)
Definition
dx8rendererdebugger.cpp:97
DX8RendererDebugger::Enable
static void Enable(bool enable)
Definition
dx8rendererdebugger.cpp:28
DX8RendererDebugger::Disable_All
static void Disable_All()
Definition
dx8rendererdebugger.cpp:113
DX8RendererDebugger::Update
static void Update()
Definition
dx8rendererdebugger.cpp:72
MeshClass
Definition
mesh.h:75
StringClass
Definition
wwstring.h:72
Code
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Source
WWVegas
WW3D2
dx8rendererdebugger.h
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