Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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render2d.cpp File Reference
#include "render2d.h"
#include "mutex.h"
#include "ww3d.h"
#include "refcount.h"
#include "font3d.h"
#include "rect.h"
#include "texture.h"
#include "matrix4.h"
#include "matrix3d.h"
#include "dx8wrapper.h"
#include "dx8indexbuffer.h"
#include "dx8vertexbuffer.h"
#include "sortingrenderer.h"
#include "vertmaterial.h"
#include "dx8fvf.h"
#include "dx8caps.h"
#include "wwprofile.h"
#include "wwmemlog.h"
#include "assetmgr.h"

Go to the source code of this file.

Macros

#define BLOCK_CHAR   0
 

Macro Definition Documentation

◆ BLOCK_CHAR

#define BLOCK_CHAR   0