23#ifndef SORTING_RENDERER_H
24#define SORTING_RENDERER_H
33 static bool _EnableTriangleDraw;
35 static void Flush_Sorting_Pool();
41 unsigned short start_index,
42 unsigned short polygon_count,
43 unsigned short min_vertex_index,
44 unsigned short vertex_count);
47 unsigned short start_index,
48 unsigned short polygon_count,
49 unsigned short min_vertex_index,
50 unsigned short vertex_count);
54 unsigned short start_index,
55 unsigned short polygon_count,
56 unsigned short min_vertex_index,
57 unsigned short vertex_count,
58 unsigned short layerCount);
static bool _Is_Triangle_Draw_Enabled()
static void Insert_Triangles(const SphereClass &bounding_sphere, unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count)
static void Insert_VolumeParticle(const SphereClass &bounding_sphere, unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count, unsigned short layerCount)
static void SetMinVertexBufferSize(unsigned val)
static void _Enable_Triangle_Draw(bool enable)