#include <sortingrenderer.h>
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| static void | Insert_Triangles (const SphereClass &bounding_sphere, unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count) |
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| static void | Insert_Triangles (unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count) |
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| static void | Insert_VolumeParticle (const SphereClass &bounding_sphere, unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count, unsigned short layerCount) |
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| static void | Flush () |
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| static void | Deinit () |
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| static void | SetMinVertexBufferSize (unsigned val) |
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| static void | _Enable_Triangle_Draw (bool enable) |
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| static bool | _Is_Triangle_Draw_Enabled () |
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Definition at line 31 of file sortingrenderer.h.
◆ _Enable_Triangle_Draw()
| static void SortingRendererClass::_Enable_Triangle_Draw |
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bool | enable | ) |
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inlinestatic |
◆ _Is_Triangle_Draw_Enabled()
| static bool SortingRendererClass::_Is_Triangle_Draw_Enabled |
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inlinestatic |
◆ Deinit()
| void SortingRendererClass::Deinit |
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◆ Flush()
| void SortingRendererClass::Flush |
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◆ Insert_Triangles() [1/2]
| void SortingRendererClass::Insert_Triangles |
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const SphereClass & | bounding_sphere, |
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unsigned short | start_index, |
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unsigned short | polygon_count, |
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unsigned short | min_vertex_index, |
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unsigned short | vertex_count ) |
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- Todo
- lorenzen sez use a bucket sort here... and stop copying so much data so many times
Definition at line 217 of file sortingrenderer.cpp.
◆ Insert_Triangles() [2/2]
| void SortingRendererClass::Insert_Triangles |
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unsigned short | start_index, |
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unsigned short | polygon_count, |
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unsigned short | min_vertex_index, |
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unsigned short | vertex_count ) |
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◆ Insert_VolumeParticle()
| void SortingRendererClass::Insert_VolumeParticle |
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const SphereClass & | bounding_sphere, |
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unsigned short | start_index, |
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unsigned short | polygon_count, |
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unsigned short | min_vertex_index, |
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unsigned short | vertex_count, |
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unsigned short | layerCount ) |
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- Todo
- lorenzen sez use a bucket sort here... and stop copying so much data so many times
Definition at line 688 of file sortingrenderer.cpp.
◆ SetMinVertexBufferSize()
| void SortingRendererClass::SetMinVertexBufferSize |
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unsigned | val | ) |
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The documentation for this class was generated from the following files: