Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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renderobjectrecycler.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ww3d *
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* *
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* $Archive:: /Commando/Code/ww3d2/renderobjectrecycler.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 5/08/01 3:52p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef RENDEROBJECTRECYCLER_H
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#define RENDEROBJECTRECYCLER_H
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#include "always.h"
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#include "
robjlist.h
"
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class
RenderObjClass
;
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class
Matrix3D
;
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class
RenderObjectRecyclerClass
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{
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public
:
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void
Reset
(
void
);
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RenderObjClass
*
Get_Render_Object
(
const
char
* name,
const
Matrix3D
& tm);
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void
Return_Render_Object
(
RenderObjClass
* obj);
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private
:
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void
Insert_Inactive_Model(
RenderObjClass
* obj);
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void
Reset_Model(
RenderObjClass
* model);
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RefRenderObjListClass
InactiveModels;
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};
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#endif
//RENDEROBJECTRECYCLER_H
Matrix3D
Definition
matrix3d.h:133
RenderObjClass
Definition
rendobj.h:173
RenderObjectRecyclerClass
Definition
renderobjectrecycler.h:64
RenderObjectRecyclerClass::Return_Render_Object
void Return_Render_Object(RenderObjClass *obj)
Definition
renderobjectrecycler.cpp:127
RenderObjectRecyclerClass::Reset
void Reset(void)
Definition
renderobjectrecycler.cpp:64
RenderObjectRecyclerClass::Get_Render_Object
RenderObjClass * Get_Render_Object(const char *name, const Matrix3D &tm)
Definition
renderobjectrecycler.cpp:82
robjlist.h
RefRenderObjListClass
RefMultiListClass< RenderObjClass > RefRenderObjListClass
Definition
robjlist.h:59
Code
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Source
WWVegas
WW3D2
renderobjectrecycler.h
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