Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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renderobjectrecycler.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : ww3d *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/renderobjectrecycler.h $*
26 * *
27 * Original Author:: Greg Hjelstrom *
28 * *
29 * $Author:: Greg_h $*
30 * *
31 * $Modtime:: 5/08/01 3:52p $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39
40#ifndef RENDEROBJECTRECYCLER_H
41#define RENDEROBJECTRECYCLER_H
42
43#include "always.h"
44#include "robjlist.h"
45
46class RenderObjClass;
47class Matrix3D;
48
64{
65public:
66
67 void Reset(void);
68 RenderObjClass* Get_Render_Object(const char * name,const Matrix3D & tm);
70
71private:
72
73 void Insert_Inactive_Model(RenderObjClass * obj);
74 void Reset_Model(RenderObjClass * model);
75
76
77 RefRenderObjListClass InactiveModels;
78
79};
80
81
82
83
84#endif //RENDEROBJECTRECYCLER_H
void Return_Render_Object(RenderObjClass *obj)
RenderObjClass * Get_Render_Object(const char *name, const Matrix3D &tm)
RefMultiListClass< RenderObjClass > RefRenderObjListClass
Definition robjlist.h:59