78 for(
unsigned int sort_level = MaxSort; sort_level >= MinSort; sort_level--) {
80 for (
RenderObjClass *robj = SortLists[sort_level].Remove_Head(); robj;
81 robj->
Release_Ref(), robj = SortLists[sort_level].Remove_Head())
83 if (robj->Get_Render_Hook()) {
84 if (robj->Get_Render_Hook()->Pre_Render(robj, rinfo)) {
88 robj->Get_Render_Hook()->Post_Render(robj, rinfo);