#include "always.h"
Go to the source code of this file.
|
| enum | {
ID_INDIRECT_TEXTURE_CLASS = 0x10000
, ID_VARIABLE_TEXTURE_CLASS
, ID_FILE_LIST_TEXTURE_CLASS
, ID_RESIZEABLE_TEXTURE_INSTANCE_CLASS
,
ID_ANIM_TEXTURE_INSTANCE_CLASS
, ID_MANUAL_ANIM_TEXTURE_INSTANCE_CLASS
, ID_TIME_ANIM_TEXTURE_INSTANCE_CLASS
, ID_POINT_GROUP_CLASS
,
ID_MESH_MODEL_CLASS
, ID_CACHED_TEXTURE_FILE_CLASS
, ID_STREAMING_TEXTURE_CLASS
, ID_STREAMING_TEXTURE_INSTANCE_CLASS
} |
| |
◆ CLASSID_H
◆ anonymous enum
| Enumerator |
|---|
| ID_INDIRECT_TEXTURE_CLASS | |
| ID_VARIABLE_TEXTURE_CLASS | |
| ID_FILE_LIST_TEXTURE_CLASS | |
| ID_RESIZEABLE_TEXTURE_INSTANCE_CLASS | |
| ID_ANIM_TEXTURE_INSTANCE_CLASS | |
| ID_MANUAL_ANIM_TEXTURE_INSTANCE_CLASS | |
| ID_TIME_ANIM_TEXTURE_INSTANCE_CLASS | |
| ID_POINT_GROUP_CLASS | |
| ID_MESH_MODEL_CLASS | |
| ID_CACHED_TEXTURE_FILE_CLASS | |
| ID_STREAMING_TEXTURE_CLASS | |
| ID_STREAMING_TEXTURE_INSTANCE_CLASS | |
Definition at line 48 of file classid.h.