Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
mapper.cpp File Reference
#include "mapper.h"
#include "ww3d.h"
#include "ini.h"
#include "chunkio.h"
#include "w3derr.h"
#include "meshmatdesc.h"
#include "dx8wrapper.h"
#include "wwdebug.h"
#include "matinfo.h"
#include "rendobj.h"
#include "mesh.h"
#include <random.h>
#include <bound.h>

Go to the source code of this file.

Functions

DWORD F2DW (FLOAT f)
 
void Reset_All_Texture_Mappers (RenderObjClass *robj, bool make_unique)
 

Variables

Random4Class rand4
 

Function Documentation

◆ F2DW()

DWORD F2DW ( FLOAT f)
inline

Definition at line 54 of file mapper.cpp.

◆ Reset_All_Texture_Mappers()

void Reset_All_Texture_Mappers ( RenderObjClass * robj,
bool make_unique )

Definition at line 1087 of file mapper.cpp.

Variable Documentation

◆ rand4

Random4Class rand4

Definition at line 52 of file mapper.cpp.