#include "mapper.h"#include "ww3d.h"#include "ini.h"#include "chunkio.h"#include "w3derr.h"#include "meshmatdesc.h"#include "dx8wrapper.h"#include "wwdebug.h"#include "matinfo.h"#include "rendobj.h"#include "mesh.h"#include <random.h>#include <bound.h>Go to the source code of this file.
Functions | |
| DWORD | F2DW (FLOAT f) |
| void | Reset_All_Texture_Mappers (RenderObjClass *robj, bool make_unique) |
Variables | |
| Random4Class | rand4 |
|
inline |
Definition at line 54 of file mapper.cpp.
| void Reset_All_Texture_Mappers | ( | RenderObjClass * | robj, |
| bool | make_unique ) |
Definition at line 1087 of file mapper.cpp.
| Random4Class rand4 |
Definition at line 52 of file mapper.cpp.