Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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txt2d.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***************************************************************************
22 * *
23 * Project Name : Commando/G *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/txt2d.h $*
26 * *
27 * $Author:: Greg_h $*
28 * *
29 * $Modtime:: 1/23/01 10:37a $*
30 * *
31 * $Revision:: 2 $*
32 * *
33 *-------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef TXT2D_H
42#define TXT2D_H
43
44#include "dynamesh.h"
45#include "txt.h"
46
47class FontClass;
48class ConvertClass;
49
50#ifdef WW3D_DX8
51class Text2DObjClass : public DynamicScreenMeshClass
52{
53 public:
54 Text2DObjClass(FontClass &font, const char *str, float screen_x, float screen_y, int fore, int back, ConvertClass &conv, bool center, bool clamp, ...);
55 void Set_Text(FontClass &font, const char *str, float screen_x, float screen_y, int fore, int back, ConvertClass &conv, bool center, bool clamp, ...);
56
57 // class id of this render object
58 virtual int Class_ID(void) const { return CLASSID_TEXT2D; }
59
60 static float _LastWidth;
61 static float _LastHeight;
62
63 private:
64 TextTextureClass TextTexture;
65};
66#endif //WW3D_DX8
67
68#endif
NUM clamp(NUM lo, NUM val, NUM hi)
Definition BaseType.h:150
virtual int Class_ID(void) const
Definition dynamesh.h:556