Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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txt2d.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***************************************************************************
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* *
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* Project Name : Commando/G *
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* *
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* $Archive:: /Commando/Code/ww3d2/txt2d.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 1/23/01 10:37a $*
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* *
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* $Revision:: 2 $*
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef TXT2D_H
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#define TXT2D_H
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#include "
dynamesh.h
"
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#include "
txt.h
"
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class
FontClass
;
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class
ConvertClass
;
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#ifdef WW3D_DX8
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class
Text2DObjClass :
public
DynamicScreenMeshClass
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{
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public
:
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Text2DObjClass(
FontClass
&font,
const
char
*str,
float
screen_x,
float
screen_y,
int
fore,
int
back,
ConvertClass
&conv,
bool
center,
bool
clamp
, ...);
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void
Set_Text(
FontClass
&font,
const
char
*str,
float
screen_x,
float
screen_y,
int
fore,
int
back,
ConvertClass
&conv,
bool
center,
bool
clamp
, ...);
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// class id of this render object
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virtual
int
Class_ID
(
void
)
const
{
return
CLASSID_TEXT2D; }
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static
float
_LastWidth;
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static
float
_LastHeight;
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private
:
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TextTextureClass TextTexture;
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};
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#endif
//WW3D_DX8
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#endif
clamp
NUM clamp(NUM lo, NUM val, NUM hi)
Definition
BaseType.h:150
ConvertClass
Definition
Convert.h:86
DynamicScreenMeshClass
Definition
dynamesh.h:544
DynamicScreenMeshClass::Class_ID
virtual int Class_ID(void) const
Definition
dynamesh.h:556
FontClass
Definition
FONT.H:55
dynamesh.h
txt.h
Code
Libraries
Source
WWVegas
WW3D2
txt2d.h
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