Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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lightenvironment.cpp File Reference
#include "lightenvironment.h"
#include "matrix3d.h"
#include "camera.h"
#include "light.h"
#include "colorspace.h"

Go to the source code of this file.

Variables

const float DIFFUSE_TO_AMBIENT_FRACTION = 1.0f
 

Variable Documentation

◆ DIFFUSE_TO_AMBIENT_FRACTION

const float DIFFUSE_TO_AMBIENT_FRACTION = 1.0f

Definition at line 49 of file lightenvironment.cpp.