#include "lightenvironment.h"#include "matrix3d.h"#include "camera.h"#include "light.h"#include "colorspace.h"Go to the source code of this file.
Variables | |
| const float | DIFFUSE_TO_AMBIENT_FRACTION = 1.0f |
| const float DIFFUSE_TO_AMBIENT_FRACTION = 1.0f |
Definition at line 49 of file lightenvironment.cpp.