Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ww3d.h File Reference
#include "always.h"
#include "vector3.h"
#include "layer.h"
#include "w3derr.h"
#include "robjlist.h"

Go to the source code of this file.

Classes

class  WW3D
 
struct  RenderStatistics
 

Macros

#define WW3D_H
 
#define MESH_RENDER_SNAPSHOT_ENABLED
 
#define SNAPSHOT_SAY(x)
 

Macro Definition Documentation

◆ MESH_RENDER_SNAPSHOT_ENABLED

#define MESH_RENDER_SNAPSHOT_ENABLED

Definition at line 67 of file ww3d.h.

◆ SNAPSHOT_SAY

#define SNAPSHOT_SAY ( x)
Value:
static bool Is_Snapshot_Activated()
Definition ww3d.h:298
#define WWDEBUG_SAY(x)
Definition wwdebug.h:114

Definition at line 68 of file ww3d.h.

◆ WW3D_H

#define WW3D_H

Definition at line 43 of file ww3d.h.