#include "texture.h"
#include <d3d8.h>
#include <stdio.h>
#include <D3dx8core.h>
#include "dx8wrapper.h"
#include "targa.h"
#include <nstrdup.h>
#include "w3d_file.h"
#include "assetmgr.h"
#include "formconv.h"
#include "textureloader.h"
#include "missingtexture.h"
#include "ffactory.h"
#include "dx8caps.h"
#include "dx8texman.h"
#include "meshmatdesc.h"
#include "texturethumbnail.h"
#include "wwprofile.h"
Go to the source code of this file.
◆ Load_Texture()
◆ Save_Texture()
◆ setup_texture_attributes()
◆ DEFAULT_INACTIVATION_TIME
| const unsigned DEFAULT_INACTIVATION_TIME =20000 |
◆ MAX_TEXTURES_APPLIED_PER_FRAME
| const unsigned MAX_TEXTURES_APPLIED_PER_FRAME =2 |