23#ifndef WW3D_ASSET_STATUS_H
24#define WW3D_ASSET_STATUS_H
60 bool LoadOnDemandReporting;
64 void Add_To_Report(
int index,
const char* name);
void Report_Missing_HTree(const char *name)
void Enable_Load_On_Demand_Reporting(bool enable)
void Report_Load_On_Demand_RObj(const char *name)
void Enable_Reporting(bool enable)
void Report_Missing_RObj(const char *name)
void Report_Missing_HAnim(const char *name)
void Report_Load_On_Demand_HTree(const char *name)
@ REPORT_LOAD_ON_DEMAND_HTREE
@ REPORT_LOAD_ON_DEMAND_ROBJ
@ REPORT_LOAD_ON_DEMAND_HANIM
static AssetStatusClass * Peek_Instance()
void Report_Load_On_Demand_HAnim(const char *name)