#include "dx8wrapper.h"
#include "dx8webbrowser.h"
#include "dx8fvf.h"
#include "dx8vertexbuffer.h"
#include "dx8indexbuffer.h"
#include "dx8renderer.h"
#include "ww3d.h"
#include "camera.h"
#include "wwstring.h"
#include "matrix4.h"
#include "vertmaterial.h"
#include "rddesc.h"
#include "lightenvironment.h"
#include "statistics.h"
#include "registry.h"
#include "boxrobj.h"
#include "pointgr.h"
#include "render2d.h"
#include "sortingrenderer.h"
#include "shattersystem.h"
#include "light.h"
#include "assetmgr.h"
#include "textureloader.h"
#include "missingtexture.h"
#include "thread.h"
#include <stdio.h>
#include <D3dx8core.h>
#include "pot.h"
#include "wwprofile.h"
#include "ffactory.h"
#include "dx8caps.h"
#include "formconv.h"
#include "dx8texman.h"
#include "bound.h"
#include "shdlib.h"
Go to the source code of this file.
◆ WW3D_DEVTYPE
| #define WW3D_DEVTYPE D3DDEVTYPE_HAL |
◆ Direct3DCreate8Type
| typedef IDirect3D8 *(WINAPI * Direct3DCreate8Type) (UINT SDKVersion) |
◆ DX8_Assert()
◆ F2DW()
◆ Log_DX8_ErrorCode()
| void Log_DX8_ErrorCode |
( |
unsigned | res | ) |
|
◆ Non_Fatal_Log_DX8_ErrorCode()
| void Non_Fatal_Log_DX8_ErrorCode |
( |
unsigned | res, |
|
|
const char * | file, |
|
|
int | line ) |
◆ _DX8SingleThreaded
◆ D3D8Lib
◆ DEFAULT_BIT_DEPTH
| const int DEFAULT_BIT_DEPTH = 32 |
◆ DEFAULT_RESOLUTION_HEIGHT
| const int DEFAULT_RESOLUTION_HEIGHT = 480 |
◆ DEFAULT_RESOLUTION_WIDTH
| const int DEFAULT_RESOLUTION_WIDTH = 640 |
◆ DEFAULT_TEXTURE_BIT_DEPTH
| const int DEFAULT_TEXTURE_BIT_DEPTH = 16 |
◆ Direct3DCreate8Ptr
◆ DX8Wrapper_IsWindowed
◆ DX8Wrapper_PreserveFPU
| int DX8Wrapper_PreserveFPU = 0 |
◆ number_of_DX8_calls
| unsigned number_of_DX8_calls = 0 |