#include "always.h"#include <d3d8.h>Go to the source code of this file.
Classes | |
| struct | VertexFormatXYZ |
| struct | VertexFormatXYZNUV1 |
| struct | VertexFormatXYZNUV2 |
| struct | VertexFormatXYZN |
| struct | VertexFormatXYZNDUV1 |
| struct | VertexFormatXYZNDUV2 |
| struct | VertexFormatXYZDUV1 |
| struct | VertexFormatXYZDUV2 |
| struct | VertexFormatXYZUV1 |
| struct | VertexFormatXYZUV2 |
| struct | VertexFormatXYZNDUV1TG3 |
| struct | VertexFormatXYZNUV2DMAP |
| struct | VertexFormatXYZNDCUBEMAP |
| class | FVFInfoClass |
Macros | |
| #define | DX8_FVF_H |
Enumerations | |
| enum | { DX8_FVF_XYZ = D3DFVF_XYZ , DX8_FVF_XYZN = D3DFVF_XYZ|D3DFVF_NORMAL , DX8_FVF_XYZNUV1 = D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1 , DX8_FVF_XYZNUV2 = D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2 , DX8_FVF_XYZNDUV1 = D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1|D3DFVF_DIFFUSE , DX8_FVF_XYZNDUV2 = D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2|D3DFVF_DIFFUSE , DX8_FVF_XYZDUV1 = D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_DIFFUSE , DX8_FVF_XYZDUV2 = D3DFVF_XYZ|D3DFVF_TEX2|D3DFVF_DIFFUSE , DX8_FVF_XYZUV1 = D3DFVF_XYZ|D3DFVF_TEX1 , DX8_FVF_XYZUV2 = D3DFVF_XYZ|D3DFVF_TEX2 , DX8_FVF_XYZNDUV1TG3 = (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_DIFFUSE|D3DFVF_TEX4|D3DFVF_TEXCOORDSIZE2(0)|D3DFVF_TEXCOORDSIZE3(1)|D3DFVF_TEXCOORDSIZE3(2)|D3DFVF_TEXCOORDSIZE3(3)) , DX8_FVF_XYZNUV2DMAP = (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX3 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1) | D3DFVF_TEXCOORDSIZE2(2) ) , DX8_FVF_XYZNDCUBEMAP = D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_DIFFUSE } |