#include <dx8fvf.h>
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| float | x |
| |
| float | y |
| |
| float | z |
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| float | u1 |
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| float | v1 |
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| float | u2 |
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| float | v2 |
| |
Definition at line 183 of file dx8fvf.h.
◆ u1
| float VertexFormatXYZUV2::u1 |
◆ u2
| float VertexFormatXYZUV2::u2 |
◆ v1
| float VertexFormatXYZUV2::v1 |
◆ v2
| float VertexFormatXYZUV2::v2 |
| float VertexFormatXYZUV2::x |
| float VertexFormatXYZUV2::y |
| float VertexFormatXYZUV2::z |
The documentation for this struct was generated from the following file:
- Code/Libraries/Source/WWVegas/WW3D2/dx8fvf.h