#include <dx8fvf.h>
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| float | x |
| |
| float | y |
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| float | z |
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| float | nx |
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| float | ny |
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| float | nz |
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| float | u1 |
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| float | v1 |
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| float | u2 |
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| float | v2 |
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Definition at line 100 of file dx8fvf.h.
◆ nx
| float VertexFormatXYZNUV2::nx |
◆ ny
| float VertexFormatXYZNUV2::ny |
◆ nz
| float VertexFormatXYZNUV2::nz |
◆ u1
| float VertexFormatXYZNUV2::u1 |
◆ u2
| float VertexFormatXYZNUV2::u2 |
◆ v1
| float VertexFormatXYZNUV2::v1 |
◆ v2
| float VertexFormatXYZNUV2::v2 |
| float VertexFormatXYZNUV2::x |
| float VertexFormatXYZNUV2::y |
| float VertexFormatXYZNUV2::z |
The documentation for this struct was generated from the following file:
- Code/Libraries/Source/WWVegas/WW3D2/dx8fvf.h