#include <dx8fvf.h>
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| float | x |
| |
| float | y |
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| float | z |
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| float | nx |
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| float | ny |
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| float | nz |
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| float | u1 |
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| float | v1 |
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Definition at line 88 of file dx8fvf.h.
◆ nx
| float VertexFormatXYZNUV1::nx |
◆ ny
| float VertexFormatXYZNUV1::ny |
◆ nz
| float VertexFormatXYZNUV1::nz |
◆ u1
| float VertexFormatXYZNUV1::u1 |
◆ v1
| float VertexFormatXYZNUV1::v1 |
| float VertexFormatXYZNUV1::x |
| float VertexFormatXYZNUV1::y |
| float VertexFormatXYZNUV1::z |
The documentation for this struct was generated from the following file:
- Code/Libraries/Source/WWVegas/WW3D2/dx8fvf.h