#include <dx8fvf.h>
Definition at line 219 of file dx8fvf.h.
◆ nx
| float VertexFormatXYZNUV2DMAP::nx |
◆ ny
| float VertexFormatXYZNUV2DMAP::ny |
◆ nz
| float VertexFormatXYZNUV2DMAP::nz |
◆ T1w
| float VertexFormatXYZNUV2DMAP::T1w |
◆ T1x
| float VertexFormatXYZNUV2DMAP::T1x |
◆ T1y
| float VertexFormatXYZNUV2DMAP::T1y |
◆ T1z
| float VertexFormatXYZNUV2DMAP::T1z |
◆ T2x
| float VertexFormatXYZNUV2DMAP::T2x |
◆ T2y
| float VertexFormatXYZNUV2DMAP::T2y |
| float VertexFormatXYZNUV2DMAP::x |
| float VertexFormatXYZNUV2DMAP::y |
| float VertexFormatXYZNUV2DMAP::z |
The documentation for this struct was generated from the following file:
- Code/Libraries/Source/WWVegas/WW3D2/dx8fvf.h