#include <dx8fvf.h>
Definition at line 195 of file dx8fvf.h.
◆ diffuse
| unsigned VertexFormatXYZNDUV1TG3::diffuse |
◆ nx
| float VertexFormatXYZNDUV1TG3::nx |
◆ ny
| float VertexFormatXYZNDUV1TG3::ny |
◆ nz
| float VertexFormatXYZNDUV1TG3::nz |
◆ Sx
| float VertexFormatXYZNDUV1TG3::Sx |
◆ SxTx
| float VertexFormatXYZNDUV1TG3::SxTx |
◆ SxTy
| float VertexFormatXYZNDUV1TG3::SxTy |
◆ SxTz
| float VertexFormatXYZNDUV1TG3::SxTz |
◆ Sy
| float VertexFormatXYZNDUV1TG3::Sy |
◆ Sz
| float VertexFormatXYZNDUV1TG3::Sz |
◆ Tx
| float VertexFormatXYZNDUV1TG3::Tx |
◆ Ty
| float VertexFormatXYZNDUV1TG3::Ty |
◆ Tz
| float VertexFormatXYZNDUV1TG3::Tz |
◆ u1
| float VertexFormatXYZNDUV1TG3::u1 |
◆ v1
| float VertexFormatXYZNDUV1TG3::v1 |
| float VertexFormatXYZNDUV1TG3::x |
| float VertexFormatXYZNDUV1TG3::y |
| float VertexFormatXYZNDUV1TG3::z |
The documentation for this struct was generated from the following file:
- Code/Libraries/Source/WWVegas/WW3D2/dx8fvf.h