Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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bmp2d.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***************************************************************************
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* *
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* Project Name : Commando/G *
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* *
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* $Archive:: /Commando/Code/ww3d2/bmp2d.h $*
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* *
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* $Author:: Hector_y $*
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* *
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* $Modtime:: 2/21/01 1:31p $*
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* *
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* $Revision:: 3 $*
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef BMP2D_H
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#define BMP2D_H
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#include "
dynamesh.h
"
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class
Bitmap2DObjClass
:
public
DynamicScreenMeshClass
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{
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public
:
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Bitmap2DObjClass
(
const
char
*filename,
float
norm_x,
float
norm_y,
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bool
center,
bool
additive,
bool
colorizable =
false
,
int
width = -1,
int
height = -1,
bool
ignore_alpha =
false
);
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Bitmap2DObjClass
(
TextureClass
*texture,
float
norm_x,
float
norm_y,
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bool
center,
bool
additive,
bool
colorizable =
false
,
bool
ignore_alpha =
false
);
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Bitmap2DObjClass
(
const
Bitmap2DObjClass
& src) :
DynamicScreenMeshClass
(src) {}
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virtual
RenderObjClass
*
Clone
(
void
)
const
;
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virtual
int
Class_ID
(
void
)
const
{
return
CLASSID_BITMAP2D
; }
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};
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#endif
Bitmap2DObjClass::Bitmap2DObjClass
Bitmap2DObjClass(const Bitmap2DObjClass &src)
Definition
bmp2d.h:53
Bitmap2DObjClass::Clone
virtual RenderObjClass * Clone(void) const
Definition
bmp2d.cpp:296
Bitmap2DObjClass::Class_ID
virtual int Class_ID(void) const
Definition
bmp2d.h:56
Bitmap2DObjClass::Bitmap2DObjClass
Bitmap2DObjClass(const char *filename, float norm_x, float norm_y, bool center, bool additive, bool colorizable=false, int width=-1, int height=-1, bool ignore_alpha=false)
Definition
bmp2d.cpp:50
DynamicScreenMeshClass::DynamicScreenMeshClass
DynamicScreenMeshClass(int max_poly, int max_vert, float aspect=1.0f)
Definition
dynamesh.h:548
RenderObjClass
Definition
rendobj.h:173
RenderObjClass::CLASSID_BITMAP2D
@ CLASSID_BITMAP2D
Definition
rendobj.h:206
TextureClass
Definition
texture.h:271
dynamesh.h
Code
Libraries
Source
WWVegas
WW3D2
bmp2d.h
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