Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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bmp2d.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***************************************************************************
22 * *
23 * Project Name : Commando/G *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/bmp2d.h $*
26 * *
27 * $Author:: Hector_y $*
28 * *
29 * $Modtime:: 2/21/01 1:31p $*
30 * *
31 * $Revision:: 3 $*
32 * *
33 *-------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef BMP2D_H
42#define BMP2D_H
43
44#include "dynamesh.h"
45
47{
48 public:
49 Bitmap2DObjClass(const char *filename, float norm_x, float norm_y,
50 bool center, bool additive, bool colorizable = false, int width = -1, int height = -1, bool ignore_alpha = false);
51 Bitmap2DObjClass(TextureClass *texture, float norm_x, float norm_y,
52 bool center, bool additive, bool colorizable = false, bool ignore_alpha = false);
54
55 virtual RenderObjClass * Clone(void) const;
56 virtual int Class_ID(void) const { return CLASSID_BITMAP2D; }
57};
58
59#endif
Bitmap2DObjClass(const Bitmap2DObjClass &src)
Definition bmp2d.h:53
virtual RenderObjClass * Clone(void) const
Definition bmp2d.cpp:296
virtual int Class_ID(void) const
Definition bmp2d.h:56
Bitmap2DObjClass(const char *filename, float norm_x, float norm_y, bool center, bool additive, bool colorizable=false, int width=-1, int height=-1, bool ignore_alpha=false)
Definition bmp2d.cpp:50
DynamicScreenMeshClass(int max_poly, int max_vert, float aspect=1.0f)
Definition dynamesh.h:548