#include "dazzle.h"
#include "simplevec.h"
#include "vector2.h"
#include "camera.h"
#include "ww3d.h"
#include "wwstring.h"
#include "wwdebug.h"
#include "assetmgr.h"
#include "vector3i.h"
#include "quat.h"
#include "ini.h"
#include "point.h"
#include "rinfo.h"
#include "vertmaterial.h"
#include "chunkio.h"
#include "wwfile.h"
#include "inisup.h"
#include "persistfactory.h"
#include "ww3dids.h"
#include "dx8wrapper.h"
#include "dx8vertexbuffer.h"
#include "dx8indexbuffer.h"
#include "sortingrenderer.h"
#include "texture.h"
#include "scene.h"
#include "wwprofile.h"
#include "visrasterizer.h"
#include <cstdio>
#include <limits.h>
Go to the source code of this file.
◆ _DazzleLoader
◆ BLINK_ON_TIME_STRING
| const char* BLINK_ON_TIME_STRING = "BlinkOnTime" |
◆ BLINK_PERIOD_STRING
| const char* BLINK_PERIOD_STRING = "BlinkPeriod" |
◆ DAZZLE_AREA_STRING
| const char* DAZZLE_AREA_STRING = "DazzleArea" |
◆ DAZZLE_COLOR_STRING
| const char* DAZZLE_COLOR_STRING = "DazzleColor" |
◆ DAZZLE_DIRECTION_AREA_STRING
| const char* DAZZLE_DIRECTION_AREA_STRING = "DazzleDirectionArea" |
◆ DAZZLE_DIRECTION_STRING
| const char* DAZZLE_DIRECTION_STRING = "DazzleDirection" |
◆ DAZZLE_INTENSITY_POW_STRING
| const char* DAZZLE_INTENSITY_POW_STRING = "DazzleIntensityPow" |
◆ DAZZLE_INTENSITY_STRING
| const char* DAZZLE_INTENSITY_STRING = "DazzleIntensity" |
◆ DAZZLE_LENSFLARE_STRING
| const char* DAZZLE_LENSFLARE_STRING = "LensflareName" |
◆ DAZZLE_LIST_STRING
| const char* DAZZLE_LIST_STRING ="Dazzles_List" |
◆ DAZZLE_SCALE_X_STRING
| const char* DAZZLE_SCALE_X_STRING = "DazzleScaleX" |
◆ DAZZLE_SCALE_Y_STRING
| const char* DAZZLE_SCALE_Y_STRING = "DazzleScaleY" |
◆ DAZZLE_SIZE_POW_STRING
| const char* DAZZLE_SIZE_POW_STRING = "DazzleSizePow" |
◆ DAZZLE_TEST_COLOR_STRING
| const char* DAZZLE_TEST_COLOR_STRING = "DazzleTestColor" |
◆ DAZZLE_TEXTURE_STRING
| const char* DAZZLE_TEXTURE_STRING = "DazzleTextureName" |
◆ FADEOUT_END_STRING
| const char* FADEOUT_END_STRING = "FadeoutEnd" |
◆ FADEOUT_START_STRING
| const char* FADEOUT_START_STRING = "FadeoutStart" |
◆ FLARE_COLOR_STRING
| const char* FLARE_COLOR_STRING = "FlareColor" |
◆ FLARE_COUNT_STRING
| const char* FLARE_COUNT_STRING = "FlareCount" |
◆ FLARE_LOCATION_STRING
| const char* FLARE_LOCATION_STRING = "FlareLocation" |
◆ FLARE_SIZE_STRING
| const char* FLARE_SIZE_STRING = "FlareSize" |
◆ FLARE_UV_STRING
| const char* FLARE_UV_STRING = "FlareUV" |
◆ HALO_COLOR_STRING
| const char* HALO_COLOR_STRING = "HaloColor" |
◆ HALO_INTENSITY_POW
| const char* HALO_INTENSITY_POW = "HaloIntensityPow" |
◆ HALO_INTENSITY_STRING
| const char* HALO_INTENSITY_STRING = "HaloIntensity" |
◆ HALO_SCALE_X_STRING
| const char* HALO_SCALE_X_STRING = "HaloScaleX" |
◆ HALO_SCALE_Y_STRING
| const char* HALO_SCALE_Y_STRING = "HaloScaleY" |
◆ HALO_TEXTURE_STRING
| const char* HALO_TEXTURE_STRING = "HaloTextureName" |
◆ HISTORY_WEIGHT_STRING
| const char* HISTORY_WEIGHT_STRING = "HistoryWeight" |
◆ LENSFLARE_LIST_STRING
| const char* LENSFLARE_LIST_STRING = "Lensflares_List" |
◆ LENSFLARE_TEXTURE_STRING
| const char* LENSFLARE_TEXTURE_STRING = "TextureName" |
◆ RADIUS_STRING
| const char* RADIUS_STRING = "Radius" |
◆ SIZE_OPTIMIZATION_LIMIT_STRING
| const char* SIZE_OPTIMIZATION_LIMIT_STRING = "SizeOptimizationLimit" |
◆ USE_CAMERA_TRANSLATION
| const char* USE_CAMERA_TRANSLATION = "UseCameraTranslation" |