Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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txt.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TXT_H
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#define TXT_H
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class
FontClass
;
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class
ConvertClass
;
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class
TextureClass
;
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class
TextTextureClass
{
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public
:
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TextTextureClass
(
void
);
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~TextTextureClass
(
void
);
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// function to rebuild the texture with the new parameters
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bool
Build_Texture
(
FontClass
&font,
const
char
*str,
int
fore,
int
back,
ConvertClass
&conv);
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// returns a pointer to the texture that we created
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TextureClass
*
Get_Texture
(
void
) {
return
Texture;}
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// accessor method for the size of the texture we created
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int
Get_Texture_Size
(
void
) {
return
TextureSize;}
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private
:
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// function to determine if the texture needs to be rebuilt based on its parameters
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bool
Is_Texture_Valid(
FontClass
&font,
const
char
*str,
int
fore,
int
back,
ConvertClass
&conv);
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// all the parameters we need to remember to deterimine if the texture is changing
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// (changing any of these means the texture needs to be rebuilt)
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char
*TextureString;
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FontClass
*Font;
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ConvertClass
*Convert;
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int
ForegroundColor;
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int
BackgroundColor;
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// pointer to the created texture if we have created it so far
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TextureClass
*Texture;
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// the size of the texture we created (created textures are square)
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int
TextureSize;
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};
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#endif
ConvertClass
Definition
Convert.h:86
FontClass
Definition
FONT.H:55
TextTextureClass::Get_Texture
TextureClass * Get_Texture(void)
Definition
txt.h:34
TextTextureClass::TextTextureClass
TextTextureClass(void)
Definition
txt.cpp:28
TextTextureClass::~TextTextureClass
~TextTextureClass(void)
Definition
txt.cpp:39
TextTextureClass::Build_Texture
bool Build_Texture(FontClass &font, const char *str, int fore, int back, ConvertClass &conv)
Definition
txt.cpp:61
TextTextureClass::Get_Texture_Size
int Get_Texture_Size(void)
Definition
txt.h:37
TextureClass
Definition
texture.h:271
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txt.h
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