Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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meshmdlio.cpp File Reference
#include "meshmdl.h"
#include "aabtree.h"
#include "matinfo.h"
#include "vertmaterial.h"
#include "shader.h"
#include "texture.h"
#include "chunkio.h"
#include "w3derr.h"
#include "w3d_file.h"
#include "w3d_util.h"
#include "assetmgr.h"
#include "simplevec.h"
#include "realcrc.h"
#include "dx8wrapper.h"
#include <stdio.h>

Go to the source code of this file.

Classes

class  MeshLoadContextClass
 
class  MeshSaveContextClass
 

Macros

#define MESH_SINGLE_MATERIAL_HACK   0
 
#define MESH_FORCE_STATIC_SORT_HACK   0
 

Macro Definition Documentation

◆ MESH_FORCE_STATIC_SORT_HACK

#define MESH_FORCE_STATIC_SORT_HACK   0

Definition at line 100 of file meshmdlio.cpp.

◆ MESH_SINGLE_MATERIAL_HACK

#define MESH_SINGLE_MATERIAL_HACK   0

Definition at line 99 of file meshmdlio.cpp.