Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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mesh.cpp File Reference
#include "mesh.h"
#include <assert.h>
#include <string.h>
#include "w3d_file.h"
#include "assetmgr.h"
#include "w3derr.h"
#include "wwdebug.h"
#include "vertmaterial.h"
#include "shader.h"
#include "matinfo.h"
#include "htree.h"
#include "meshbuild.h"
#include "tri.h"
#include "aaplane.h"
#include "aabtree.h"
#include "chunkio.h"
#include "w3d_util.h"
#include "meshmdl.h"
#include "meshgeometry.h"
#include "ww3d.h"
#include "camera.h"
#include "texture.h"
#include "rinfo.h"
#include "coltest.h"
#include "inttest.h"
#include "decalmsh.h"
#include "decalsys.h"
#include "dx8polygonrenderer.h"
#include "dx8indexbuffer.h"
#include "dx8renderer.h"
#include "visrasterizer.h"
#include "wwmemlog.h"
#include "dx8rendererdebugger.h"
#include <stdio.h>
#include <wwprofile.h>

Go to the source code of this file.

Macros

#define COMPUTE_NORMALS
 

Functions

void Set_MeshModel_Flag (RenderObjClass *robj, int flag, int onoff)
 

Macro Definition Documentation

◆ COMPUTE_NORMALS

#define COMPUTE_NORMALS

Definition at line 137 of file mesh.cpp.

Function Documentation

◆ Set_MeshModel_Flag()

void Set_MeshModel_Flag ( RenderObjClass * robj,
int flag,
int onoff )

Definition at line 1542 of file mesh.cpp.