#include "mesh.h"
#include <assert.h>
#include <string.h>
#include "w3d_file.h"
#include "assetmgr.h"
#include "w3derr.h"
#include "wwdebug.h"
#include "vertmaterial.h"
#include "shader.h"
#include "matinfo.h"
#include "htree.h"
#include "meshbuild.h"
#include "tri.h"
#include "aaplane.h"
#include "aabtree.h"
#include "chunkio.h"
#include "w3d_util.h"
#include "meshmdl.h"
#include "meshgeometry.h"
#include "ww3d.h"
#include "camera.h"
#include "texture.h"
#include "rinfo.h"
#include "coltest.h"
#include "inttest.h"
#include "decalmsh.h"
#include "decalsys.h"
#include "dx8polygonrenderer.h"
#include "dx8indexbuffer.h"
#include "dx8renderer.h"
#include "visrasterizer.h"
#include "wwmemlog.h"
#include "dx8rendererdebugger.h"
#include <stdio.h>
#include <wwprofile.h>
Go to the source code of this file.
◆ COMPUTE_NORMALS
◆ Set_MeshModel_Flag()
| void Set_MeshModel_Flag |
( |
RenderObjClass * | robj, |
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|
int | flag, |
|
|
int | onoff ) |