Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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predlod.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***************************************************************************
22 * *
23 * Project Name : G *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/predlod.h $*
26 * *
27 * $Author:: Jani_p $*
28 * *
29 * $Modtime:: 9/20/01 10:10a $*
30 * *
31 * $Revision:: 3 $*
32 * *
33 *-------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef PREDLOD_H
42#define PREDLOD_H
43
44// This file contains the classes which support predictive LOD management
45// similar to that outlined in "Adaptive Display Algorithm for Interactive
46// Frame Rates During Visualization of Complex Virtual Environments",
47// Thomas Funkhouser & Carlo Sequin, SIGGRAPH '93 Proceedings, pp. 247-253.
48// To this "pure predictive" LOD we have added distance (actually screensize)
49// clamping to control quality degradation.
50
51#include "rendobj.h"
52#include "float.h"
53#include "vector.h"
54
55class LODHeapNode;
56
57/*
58** PredictiveLODOptimizerClass: Class which performs the predictive LOD
59** optimization. All the members of this class are static.
60*/
62
63 public:
64
65 static void Clear(void);
66 static void Add_Object(RenderObjClass *robj);
67 static void Add_Cost(float cost) { TotalCost += cost; }
68 static void Optimize_LODs(float max_cost);
69 static float Get_Total_Cost(void) { return TotalCost; }
70 static void Free(void); // frees all memory
71
72 private:
73 static void AllocVisibleObjArrays(int num_objects);
74
75 static RenderObjClass ** ObjectArray;
76 static int ArraySize;
77 static int NumObjects;
78 static float TotalCost;
79
80 static LODHeapNode *VisibleObjArray1;
81 static LODHeapNode *VisibleObjArray2;
82 static int VisibleObjArraySize;
83
84};
85
86#endif
static void Clear(void)
Definition predlod.cpp:197
static void Add_Object(RenderObjClass *robj)
Definition predlod.cpp:226
static float Get_Total_Cost(void)
Definition predlod.h:69
static void Optimize_LODs(float max_cost)
Definition predlod.cpp:277
static void Free(void)
Definition predlod.cpp:380
static void Add_Cost(float cost)
Definition predlod.h:67