Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
proxy.h
Go to the documentation of this file.
1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WW3D *
24 * *
25 * $Archive:: /Commando/Code/ww3d2/proxy.h $*
26 * *
27 * Author:: Patrick Smith *
28 * *
29 * $Modtime:: 1/08/01 10:04a $*
30 * *
31 * $Revision:: 1 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef __PROXY_H
42#define __PROXY_H
43
44#include "wwstring.h"
45#include "matrix3d.h"
46
47
49//
50// ProxyClass
51//
54{
55public:
56
58 // Public constructors/destructors
60 ProxyClass (void) { }
61 ProxyClass (const char *name, const Matrix3D &tm) :
62 Name (name),
63 Transform (tm) { }
64
66 // Public operators
68 bool operator== (const ProxyClass &src);
69 bool operator!= (const ProxyClass &src);
70
72 // Public methods
74
75 //
76 // Accessors
77 //
78 const char * Get_Name (void) const { return Name; }
79 void Set_Name (const char *name) { Name = name; }
80
81 const Matrix3D & Get_Transform (void) const { return Transform; }
82 void Set_Transform (const Matrix3D &tm) { Transform = tm; }
83
84private:
85
87 // Private member data
89 StringClass Name;
90 Matrix3D Transform;
91};
92
93
95// operator==
97inline bool
99{
100 return ((Name == src.Name) && (Transform == src.Transform));
101}
102
103
105// operator!=
107inline bool
109{
110 return ((Name != src.Name) || (Transform != src.Transform));
111}
112
113
114#endif //__PROXY_H
115
bool operator!=(const ProxyClass &src)
Definition proxy.h:108
void Set_Transform(const Matrix3D &tm)
Definition proxy.h:82
const char * Get_Name(void) const
Definition proxy.h:78
void Set_Name(const char *name)
Definition proxy.h:79
ProxyClass(const char *name, const Matrix3D &tm)
Definition proxy.h:61
bool operator==(const ProxyClass &src)
Definition proxy.h:98
ProxyClass(void)
Definition proxy.h:60
const Matrix3D & Get_Transform(void) const
Definition proxy.h:81